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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 06:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


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another sillly question from me here:

just trying Q3Map2toolz and im not sure what to put in some of the preference box that comes up at the start. What do i put in the 'Path to q3map.exe' and also in the 'Path to bspc.exe'?

im sure this is a very simple question so thnx in advance for bothering ;)



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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 03-29-2005 06:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


q3map is the compiler: map, vis, light i think (basicly it is map -> bsp)
bspc is some other compiler: bsp -> aas; bsp -> map and some other things.

they are found in the radiant install directory and in the radiant subdirectory (located in your quake3 dir.) if i remember correctly.




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 06:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


Pext wrote:
q3map is the compiler: map, vis, light i think (basicly it is map -> bsp)
bspc is some other compiler: bsp -> aas; bsp -> map and some other things.

they are found in the radiant install directory and in the radiant subdirectory (located in your quake3 dir.) if i remember correctly.


erm.. what? what do i find the thing in simple terms? You said radiant install directory, do you mean like C:Program files/GTK Radiant or somethin and whats the subdirectory? Sorry for being annoying and thnx for your help :)



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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 03-29-2005 06:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


\quake3\radiant




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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 03-29-2005 06:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


examples for the paths would be:
c:\quake3arena\radiant - and -
c:\gtkradiant1.4
... i think


hm... i'm not so fond with the technical aspects but this is how i think it works:

q3map - or q3map2 which is included with the recent gtkr versions - takes the information out of your .map file, that is generated by radiant. it performs a process where all the brushes are compiled into a polygon set of a certain form (it's a tree i think) - this is the bsp stage.
then it will check what areas are visible from each area and reform the bsp accordingly to improve the performance drasticaly. otherwise every single tris (3-point polygon) would be calculated at every time.
finally the lightmap is generated out of the existing lightsources: light entities and light emmitting textutes. the lightmap is like a second texture, lighting up the underlying textures.

bspc does things to your .bsp file:
- it generates .aas files that allow bots to 'know' the map
- it decompiles .bsp files so that you can rework them (a thing you shouldn't do without asking the author first though)
- and it does some other stuff i think... maybe.




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brushmangler
brushmangler
Joined: 11 Jul 2000
Posts: 3760
PostPosted: 03-30-2005 09:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


both should be in the Radiant sub-folder in your quake3 folder.

Hr.O
ps. Damn i still miss my thread :tear:

erm it's still alive: http://www.quake3world.com/ubb/Forum6/HTML/022697.html?




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