Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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seremtan
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Post by seremtan »

Lenard wrote:
Kaziganthe wrote:I need to stop hogging this thread :P

Everything's working really well except for the fucking grate(and the shadow generated from it) >:E
If there is a q2 mod with per pixel lighting, where is the q3 one? WTF
When the source code is released...
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Survivor
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Post by Survivor »

[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/excellent1.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Closequarters.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Hunterjumpdown.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Skydiving.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Vantage.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Massive.jpg[/lvlshot]

Working like a charm
[acid]
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Post by [acid] »

Survivor wrote:[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Skydiving.jpg[/lvlshot]
i love that one :lol:
Lenard
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Post by Lenard »

Me too.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
SonicClang
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Post by SonicClang »

I love that twin tower looking map! That's fricken awesome!
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
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Survivor
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Post by Survivor »

SonicClang wrote:I love that twin tower looking map! That's fricken awesome!
You were around when we did the tower right?

If not http://pages.prodigy.net/dpfalandys/Fil ... 3tower.zip
The map before i got my hands on it.

I need some testers though
CrinklyArse
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Post by CrinklyArse »

Survivor wrote:I need some testers though
1 already got 1 right here :)
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
SonicClang
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Post by SonicClang »

I don't remember ever playing that level with the towers. Maybe I wasn't paying close enough attention! :D maybe I just missed it...

I really wish I had something to show you guys, but it's hard to post a screenshot of music. :P Once the next release of Classic Doom 3 comes out I'll show you guys the music I'm working my ass off on. Anyone who has fond memories of Doom will love this stuff. I still think of this forum as my home.

word.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
sumatra
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Post by sumatra »

Kaz, i like that clean look of those textures, something different to the rusty-rotten industrialschemes.
It looks more like the game XIII, has some celshaded character. And the lighting supports teh whole scenery well :) !!
I just cant wait for a beta...

sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
CrinklyArse
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Post by CrinklyArse »

riddla wrote:damn we need to do another 64 attempt :) I had fun last time
count me in right away. :) i missed out on the last one and i dont want it to happen again :icon25:
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
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Survivor
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Post by Survivor »

CrinklyArse wrote:
riddla wrote:damn we need to do another 64 attempt :) I had fun last time
count me in right away. :) i missed out on the last one and i dont want it to happen again :icon25:
Won't happen fast. Not until kf's back here regulary i think
CrinklyArse
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Post by CrinklyArse »

get your ass here 62.216.184.10:7480
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
redfella
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Post by redfella »

@Kaz: looking good
@Survivor: wow, that looks fun to play
black & white blanket logic
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Survivor
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Post by Survivor »

redfella wrote:@Kaz: looking good
@Survivor: wow, that looks fun to play
It's foo and ax's map, not mine. I'm just polishing it up for a real release instead of the hurried one a year ago. Still need some feedback on it, interested?
CrinklyArse
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Post by CrinklyArse »

you should post some of the clips u got of the level survivor ;)

p.s: im off to bed, nighty night every1
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
Pext
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Post by Pext »

two new WIP shots. it's my 2on2 cpma map :)

[lvlshot]http://www.infosprite.com/members/Pext/shot0034.jpg[/lvlshot]
[lvlshot]http://www.infosprite.com/members/Pext/shot0035.jpg[/lvlshot]
Lenard
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Post by Lenard »

A little too JKA for me but still good. I am sure other people will like it alot.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
voodoochopstiks
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Post by voodoochopstiks »

Looking good, I'm a bit unfond of the Super detailed - super empty stuff, like on the second shot. Some parts have alot of trim and detail, and some parts are just flat and a little boring. Post it on the promode boards so it can be tested.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Pext
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Post by Pext »

voodoochopstiks wrote:Looking good, I'm a bit unfond of the Super detailed - super empty stuff, like on the second shot. Some parts have alot of trim and detail, and some parts are just flat and a little boring. Post it on the promode boards so it can be tested.
alpha is there: pxtdm1:blabla//blabla or summat :paranoid:

beta would not work: caulk, missing walls etc. the current version is a mess :>
bork[e]
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Post by bork[e] »

[lvlshot]http://www.members.cox.net/borke/radiant.jpg[/lvlshot]

After ~1 1/2 years I think I might be on close to getting out of my room/corridor/room syndrome. :(

edit: Btw, this is going to be the main room prolly, think I'm going to knock a whole in that area towards the left and throw a MG in there. Gonna have to crawl through to get it, and that area is pretty exposed, maybe even a few spikes near the JPs to make it a bit harder...
Pext
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Post by Pext »

looks interresting :icon14:

i bet there will be an alpha soon. eta? :D
bork[e]
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Post by bork[e] »

well, Since I found the joy of Remote Desktop I've been working from work on this. :icon32:

Been working on this for a while and I've got crap thrown all over the place atm, Only have a few more brushes to lay in place to connect the last few room and then she'll be ready for you guys to tell me to start over again. :lol:

A week maybe, but you know how that goes. (I'm thinking earlier though, no school for a while.) :partyjoyelohel:
Pext
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Post by Pext »

bork[e] wrote:well, Since I found the joy of Remote Desktop I've been working from work on this.
:icon19: :icon14:
MegaMan44
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Joined: Mon Jun 18, 2001 7:00 am

Post by MegaMan44 »

Very early WIP:
Image
Kat
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Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

very nice megaman, it's taking shape nicely that. ;)
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