When the source code is released...Lenard wrote:If there is a q2 mod with per pixel lighting, where is the q3 one? WTFKaziganthe wrote:I need to stop hogging this thread :P
Everything's working really well except for the fucking grate(and the shadow generated from it)
Screenshots
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/excellent1.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Closequarters.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Hunterjumpdown.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Skydiving.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Vantage.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Massive.jpg[/lvlshot]
Working like a charm
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Closequarters.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Hunterjumpdown.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Skydiving.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Vantage.jpg[/lvlshot]
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/Inaction/Massive.jpg[/lvlshot]
Working like a charm
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You were around when we did the tower right?SonicClang wrote:I love that twin tower looking map! That's fricken awesome!
If not http://pages.prodigy.net/dpfalandys/Fil ... 3tower.zip
The map before i got my hands on it.
I need some testers though
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I don't remember ever playing that level with the towers. Maybe I wasn't paying close enough attention!
maybe I just missed it...
I really wish I had something to show you guys, but it's hard to post a screenshot of music. :P Once the next release of Classic Doom 3 comes out I'll show you guys the music I'm working my ass off on. Anyone who has fond memories of Doom will love this stuff. I still think of this forum as my home.
word.

I really wish I had something to show you guys, but it's hard to post a screenshot of music. :P Once the next release of Classic Doom 3 comes out I'll show you guys the music I'm working my ass off on. Anyone who has fond memories of Doom will love this stuff. I still think of this forum as my home.
word.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Kaz, i like that clean look of those textures, something different to the rusty-rotten industrialschemes.
It looks more like the game XIII, has some celshaded character. And the lighting supports teh whole scenery well
!!
I just cant wait for a beta...
sumatra
It looks more like the game XIII, has some celshaded character. And the lighting supports teh whole scenery well

I just cant wait for a beta...
sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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count me in right away.riddla wrote:damn we need to do another 64 attemptI had fun last time

[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
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- Posts: 5493
- Joined: Sat Feb 19, 2005 12:57 am
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Looking good, I'm a bit unfond of the Super detailed - super empty stuff, like on the second shot. Some parts have alot of trim and detail, and some parts are just flat and a little boring. Post it on the promode boards so it can be tested.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
alpha is there: pxtdm1:blabla//blabla or summatvoodoochopstiks wrote:Looking good, I'm a bit unfond of the Super detailed - super empty stuff, like on the second shot. Some parts have alot of trim and detail, and some parts are just flat and a little boring. Post it on the promode boards so it can be tested.

beta would not work: caulk, missing walls etc. the current version is a mess :>
[lvlshot]http://www.members.cox.net/borke/radiant.jpg[/lvlshot]
After ~1 1/2 years I think I might be on close to getting out of my room/corridor/room syndrome.
edit: Btw, this is going to be the main room prolly, think I'm going to knock a whole in that area towards the left and throw a MG in there. Gonna have to crawl through to get it, and that area is pretty exposed, maybe even a few spikes near the JPs to make it a bit harder...
After ~1 1/2 years I think I might be on close to getting out of my room/corridor/room syndrome.

edit: Btw, this is going to be the main room prolly, think I'm going to knock a whole in that area towards the left and throw a MG in there. Gonna have to crawl through to get it, and that area is pretty exposed, maybe even a few spikes near the JPs to make it a bit harder...
well, Since I found the joy of Remote Desktop I've been working from work on this. :icon32:
Been working on this for a while and I've got crap thrown all over the place atm, Only have a few more brushes to lay in place to connect the last few room and then she'll be ready for you guys to tell me to start over again. :lol:
A week maybe, but you know how that goes. (I'm thinking earlier though, no school for a while.) :partyjoyelohel:
Been working on this for a while and I've got crap thrown all over the place atm, Only have a few more brushes to lay in place to connect the last few room and then she'll be ready for you guys to tell me to start over again. :lol:
A week maybe, but you know how that goes. (I'm thinking earlier though, no school for a while.) :partyjoyelohel: