Enemy Territory: Quake Wars
Enemy Territory: Quake Wars
New game by id and Splash Damage was announced just now: http://www.shacknews.com/docs/press/051605_quakewars.x
Including a picture as well: http://www.shacknews.com/screens.x/et_q ... kewars.jpg
Looks pretty good I'd say. I wonder what that MegaTexture technology entails exactly though. I hadn't heard of it before. I guess this is what Carmack has been doing the past few months?
Also since it apparantly has some persistant stuff I wonder if this is going to be a monthly fee type of game (like Planetside).
Including a picture as well: http://www.shacknews.com/screens.x/et_q ... kewars.jpg
Looks pretty good I'd say. I wonder what that MegaTexture technology entails exactly though. I hadn't heard of it before. I guess this is what Carmack has been doing the past few months?
Also since it apparantly has some persistant stuff I wonder if this is going to be a monthly fee type of game (like Planetside).
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Wow this is really cool:
"Based in London, England, Splash Damage Ltd is an independently-owned game development studio dedicated to the design and development of multiplayer games utilizing id Software’s engine technology. Splash Damage made its name developing id Software’s Wolfenstein: Enemy Territory – winner of multiple ‘Game of the Year’ awards and a British Academy Award Nomination. Formed in 2001 from key members of the online QUAKE III Arena® mod-making community, Splash Damage is honoured to maintain an exclusive relationship with id Software, as both their mentors and Executive Producers. Splash Damage is also proud to have contributed to the commercial releases of Return to Castle Wolfenstein®: Game of the Year Edition, and DOOM 3®. Check out more about Splash Damage at http://www.splashdamage.com."
"Based in London, England, Splash Damage Ltd is an independently-owned game development studio dedicated to the design and development of multiplayer games utilizing id Software’s engine technology. Splash Damage made its name developing id Software’s Wolfenstein: Enemy Territory – winner of multiple ‘Game of the Year’ awards and a British Academy Award Nomination. Formed in 2001 from key members of the online QUAKE III Arena® mod-making community, Splash Damage is honoured to maintain an exclusive relationship with id Software, as both their mentors and Executive Producers. Splash Damage is also proud to have contributed to the commercial releases of Return to Castle Wolfenstein®: Game of the Year Edition, and DOOM 3®. Check out more about Splash Damage at http://www.splashdamage.com."
Re: Enemy Territory: Quake Wars
a quake mmo? just the thought... oh damn, did anyone else feel that? i need a cigarette.Die wrote:Also since it apparantly has some persistant stuff I wonder if this is going to be a monthly fee type of game (like Planetside).

bitWISE?
Fact: djbob, sock, RR2DO2, LloydM, and Torchy have all posted on q3w LEM (quite frequently actually)... and perhaps more from SD as well. Funny part is is that they'll appear out of left feild if someone makes a really saavy, techie q3 mod post.
You know this surely?
Fact: djbob, sock, RR2DO2, LloydM, and Torchy have all posted on q3w LEM (quite frequently actually)... and perhaps more from SD as well. Funny part is is that they'll appear out of left feild if someone makes a really saavy, techie q3 mod post.
You know this surely?
black & white blanket logic
huh? Sounds odd.Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.
black & white blanket logic
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"Splash Damage is building Quake Wars using a heavily-modified DOOM 3 engine, with the help of id Software's MegaTexture technology, which the company says allows for crunching "millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape." The game will also feature dynamic lighting, a day and night cycle, and the realistic weather, atmosphere, and vegetation effects that any reasonable gamer should demand. The fields of battle will be huge, open areas -- perhaps putting to rest concerns that the DOOM 3 engine can only handle narrow indoor scenes"
Finally all those fucking whiners about the Doom 3 engine are shut up.
Finally all those fucking whiners about the Doom 3 engine are shut up.
you know how easily odium is influenced, rightEraser wrote:wtf o'dium, I hope you're joking here :icon27:o'dium wrote:Yeah but it looks fucking weak compared to killzone.
If i had seen this a week ago, i would be shitting myself, but now...
Blah :lol: Looks good, but damn, killzone rocks..
right now everything sucks but killzone
next week ps3 will be the biggest POS evar!!1one lolol and ETQW is where its at.
on another note. the name ETQW really fucking sucks. id should get some fucking inspiration for a change :A. or some balls to start a new franchise without tieing in to any previous releases
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