This is a design test for a game studio that I did in about a week and a half. Very stressful work given the limited time.
Overall I feel like this is the best map I created from gameplay and visual point of view. I included lots of textures inside of the pak file for community use. Read the readme for more info.
Very nice screenshots of your work, there is some beautiful touches like the plank bridge around the upper ledge. Good luck with the job application and hope you get the job.
Sims
Well he was evil, but he did build alot of roads. - Gogglor
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aha i didn't realize this was a portfolio work for a design test. very nice work, indeed! i'll try and give feedback that i know some of my producers might give - therefore i am just doing it from the screenshots (and I don't have q4)
i like how some parts of the level are in fog and some are crisp (maybe its a distance thing).
the level looks nice and open and in most of the screenshots i can see both gameplay opportunities and visual quality. the only thing i would consider is a stand-out piece that instantly familiarizes the level (eg: the level with the space train), although mossy and foggy definitely stand out and i would probably know which level someone was talking about from those (albeit, Arena Zero works pretty well).
Very impressive. Looks fantastic, especially since this is a 10-day job. Only suggestion is that the layout of the map is a little repetitive, the four quadrants are pretty much the same and it would be interesting to see some more dramatic changes in the floor plan throughout the rest of the map.
This is some of the best work I've seen for Q4, at least visually. You've done a great job of breaking up the lines without it really hurting the flow or 'learnability' (nope, not a real word) of the level.
Gameplay wise: I think the top route is a bit armour-heavy.. and the rail is up there, too.. But I'm nitpicking really; it's a great map.
I plan on grabbing this baby over the weekend and giving it a look. The atmosphere you have in screenshots is really impressive. Very nice job doing something unique and fresh Method! I wish you the best with your job interview
I meant the actual source of the light entity. I noticed the anomality when looking at the planks their shadows, that are in the back of the sho. There's a way to pull out the origin of a light so that it'll be more directional.
Oh well, there's more than one light to adjust. They have origin pulled the other way to achieve that nice shadow on the other side with orange/yellow light under. If that sentence made any sense.
Ah, I guessed you had done that for nicer overal lighting, and this way its also better on performance. It may not be a fair critic for something made in 12 days, but I do think it looks incorrect and thus rather odd.
This is very unlikely, but I've been searching for a while now and it seems the only place you could download this map from is his now defunct website. Is there any chance, someone here might have a back up copy of this map?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!