Q4 MP - Yan's Test

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Q4 MP - Yan's Test

Post by Method »

Hey,

This is a design test for a game studio that I did in about a week and a half. Very stressful work given the limited time.
Overall I feel like this is the best map I created from gameplay and visual point of view. I included lots of textures inside of the pak file for community use. Read the readme for more info.

Image

Image

Image

Image

Download the map HERE.

Feedback is welcome,

-Method
Bl1tz
Posts: 8
Joined: Mon Nov 14, 2005 10:58 am

Re: Q4 MP - Yan's Test

Post by Bl1tz »

So you got the job right? :cool:
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Q4 MP - Yan's Test

Post by g0th- »

Looks awesome. Good luck on the job test.
[url]http://www.g0th.se[/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Q4 MP - Yan's Test

Post by o'dium »

Method, that map is utter shite. Its ugly as fuck, and you should be banned from making maps in the future.


And by shite I mean fucking awesome.

And by ugly, I mean stunning.

And by banned, I mean you should be given a job already.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Q4 MP - Yan's Test

Post by Fjoggs »

Yeah that is amazing. Very nice job. Best looking q4 map I've seen atleast.
surgeon62
Posts: 573
Joined: Sun Mar 13, 2005 6:58 pm

Re: Q4 MP - Yan's Test

Post by surgeon62 »

Wow!... WOW! :up: :up: :up:
Dilbert is a documentary.
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Q4 MP - Yan's Test

Post by sock »

Very nice screenshots of your work, there is some beautiful touches like the plank bridge around the upper ledge. Good luck with the job application and hope you get the job.

Sims
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Q4 MP - Yan's Test

Post by wattro »

aha i didn't realize this was a portfolio work for a design test. very nice work, indeed! i'll try and give feedback that i know some of my producers might give - therefore i am just doing it from the screenshots (and I don't have q4)

i like how some parts of the level are in fog and some are crisp (maybe its a distance thing).

the level looks nice and open and in most of the screenshots i can see both gameplay opportunities and visual quality. the only thing i would consider is a stand-out piece that instantly familiarizes the level (eg: the level with the space train), although mossy and foggy definitely stand out and i would probably know which level someone was talking about from those (albeit, Arena Zero works pretty well).

*It is* super sweet :P
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Re: Q4 MP - Yan's Test

Post by Method »

Thanks for the nice comments guys.

-Method
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Q4 MP - Yan's Test

Post by obsidian »

Very impressive. Looks fantastic, especially since this is a 10-day job. Only suggestion is that the layout of the map is a little repetitive, the four quadrants are pretty much the same and it would be interesting to see some more dramatic changes in the floor plan throughout the rest of the map.
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Re: Q4 MP - Yan's Test

Post by Method »

obsidian: 10 day test looked like this:

http://www.methodonline.com/temp/yan_test.htm

I took 2 more days after I submitted the map to make moss variation of each texture to give it a unique look.

-Method
QuakerX
Posts: 32
Joined: Wed May 15, 2002 7:00 am

Re: Q4 MP - Yan's Test

Post by QuakerX »

I'm telling. :D

Nice, as always man!

Quaker-X
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Re: Q4 MP - Yan's Test

Post by GODLIKE »

This is some of the best work I've seen for Q4, at least visually. You've done a great job of breaking up the lines without it really hurting the flow or 'learnability' (nope, not a real word) of the level. :up:

Gameplay wise: I think the top route is a bit armour-heavy.. and the rail is up there, too.. But I'm nitpicking really; it's a great map. :D
Raven
Posts: 51
Joined: Sat Apr 17, 2004 7:00 am

Re: Q4 MP - Yan's Test

Post by Raven »

I plan on grabbing this baby over the weekend and giving it a look. The atmosphere you have in screenshots is really impressive. Very nice job doing something unique and fresh Method! I wish you the best with your job interview :)
[b]Ford '3-Poynt' Dye
Designer[/b]
[url=http://www.ravensoft.com/frameset.html]Ravensoft[/url]
[url=http://www.levelforge.com/index.html]Personal Site[/url]
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Re: Q4 MP - Yan's Test

Post by corsair »

the rest already said it all - I just want to add one thing. Please fix the source of the skylights :]
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Re: Q4 MP - Yan's Test

Post by Method »

corsair: What do you mean? I mentioned that it's a modified Raven's skybox in the readme.

-Method
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Re: Q4 MP - Yan's Test

Post by corsair »

here it is: Image

I meant the actual source of the light entity. I noticed the anomality when looking at the planks their shadows, that are in the back of the sho. There's a way to pull out the origin of a light so that it'll be more directional.

Anyway, nice job, again :]
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Re: Q4 MP - Yan's Test

Post by Method »

Oh well, there's more than one light to adjust. They have origin pulled the other way to achieve that nice shadow on the other side with orange/yellow light under. If that sentence made any sense.

-Method
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Re: Q4 MP - Yan's Test

Post by corsair »

Ah, I guessed you had done that for nicer overal lighting, and this way its also better on performance. It may not be a fair critic for something made in 12 days, but I do think it looks incorrect and thus rather odd.
User avatar
Eraser
Posts: 19175
Joined: Fri Dec 01, 2000 8:00 am

Re: Q4 MP - Yan's Test

Post by Eraser »

very impressive.

And corsair is awesome at drawing suns
Infernis
Posts: 613
Joined: Thu Feb 17, 2005 12:00 pm

Re: Q4 MP - Yan's Test

Post by Infernis »

This is very unlikely, but I've been searching for a while now and it seems the only place you could download this map from is his now defunct website. Is there any chance, someone here might have a back up copy of this map?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
User avatar
Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: Q4 MP - Yan's Test

Post by Theftbot »

Infernis
Posts: 613
Joined: Thu Feb 17, 2005 12:00 pm

Re: Q4 MP - Yan's Test

Post by Infernis »

Theftbot wrote:https://www.mirrorservice.org/sites/quakeunity.com/quake4/maps/deathmatch/
Thank you so much!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Post Reply