
Screenshots
-
- Posts: 209
- Joined: Sun Mar 28, 2004 8:00 am
-
- Posts: 8
- Joined: Sun May 29, 2005 5:52 pm
-
- Posts: 8
- Joined: Sun May 29, 2005 5:52 pm
Thanks! Wasn't sure if anyone would remember me around these parts. I couldnt log in to my old name "neotic" and when I asked it to send me a new password to last2exit@hotmail.com - the email never showed up... and risking sounding like a newb, whats GD?
Thanks mate.
Thanks mate.
General Discussion.neotic again wrote:Thanks! Wasn't sure if anyone would remember me around these parts. I couldnt log in to my old name "neotic" and when I asked it to send me a new password to last2exit@hotmail.com - the email never showed up... and risking sounding like a newb, whats GD?
Thanks mate.
The email password thing doesn't work. You'll need to post in <u>this</u> thread to get it activated. Welcome back btw.
ok, I promise, last radiant shot for awhile. 
(corsair showed me some gothic styled stuff, so I had to do some myself.
)
http://www.infosprite.com/members/Fjoggs/bleh-2.jpg

(corsair showed me some gothic styled stuff, so I had to do some myself.

http://www.infosprite.com/members/Fjoggs/bleh-2.jpg
I had to convert my old CS map, I have never used any WC/Hammer before but it took like 30 min to get used to it. I think I can never go back to the Q3A engine after this... HL2 is just too good for making industrial and realistic maps....
The version for True Combat is completely off now... There is some things I don't like with source and HL2 thought, that I think was much better in Q3, when I have time I might list a bit, never have time anymore...
The new
http://www.zfight.com/misc/images/maps/ ... xii_04.jpg
http://www.zfight.com/misc/images/maps/ ... xii_01.jpg
I have only made this one room. Im making this map 'on the side' of some others.... Still Im pretty sure, that within two months this map will be a good playable beta, since its just a port... layout will be almost the same.
(TC for Q3A)
http://www.zfight.com/misc/images/maps/vexii/008.jpg

The new
http://www.zfight.com/misc/images/maps/ ... xii_04.jpg
http://www.zfight.com/misc/images/maps/ ... xii_01.jpg
I have only made this one room. Im making this map 'on the side' of some others.... Still Im pretty sure, that within two months this map will be a good playable beta, since its just a port... layout will be almost the same.
(TC for Q3A)
http://www.zfight.com/misc/images/maps/vexii/008.jpg
-
- Posts: 248
- Joined: Tue Jun 08, 2004 7:00 am
Yes I considered doing that until I realised that the drawbacks were just too numerous to make it worthwhile.bork[e] wrote:I've seen a excellent guide over at map-center on how to build in Radiant and transfer over to Hammer for things like this. Tried it a few times but couldn't stand CS/HL for more than a hour at a time or so...
btw IMHO the Source version of that map looked way better than the Q3A version - although the Q3A version looked pretty sweet too.
Righty Right Sir, using InDesign, but quark has some slightly advantages over InDesign in some postscript/font issues though....corsair wrote:what a horrible program, at least use InDesign if yer into dtp ;]sumatra wrote:quarkXpress ?? :icon25: :icon25: :icon25:
Looks nice there neotic btw...
sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
-
- Posts: 248
- Joined: Tue Jun 08, 2004 7:00 am
My current project is a duel map for cpma.
As the alphastage is done I pass over to betstage and going to add detail now. I also started with my first own texturepack, which i'll use in this map. Here some WIP shots, of the map and the textures as well:

Keep on your good work!
sumatra
As the alphastage is done I pass over to betstage and going to add detail now. I also started with my first own texturepack, which i'll use in this map. Here some WIP shots, of the map and the textures as well:



Keep on your good work!
sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]