Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

Post by SonicClang »

Kaz you had me freaked out for a second! :D I thought you made that first screenshot in Q3 for a second!!! haha
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Lenard
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Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

I really like that stuff fjoggs. It sort of looks like you just drew a random shape for a cross section of a hall and made that your whole theme. It looks really great.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
[acid]
Posts: 54
Joined: Mon Jul 19, 2004 7:00 am

Post by [acid] »

wow fjoggs that stuff looks really fluid. something you'd not expect of a base-styled map.

keep it on!
neotic again
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Joined: Sun May 29, 2005 5:52 pm

Post by neotic again »

[lvlshot]http://www.planetquake.com/bkp/jbpow/screenshots/jbpowmap13.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/bkp/jbpow/screenshots/jbpowmap13b.jpg[/lvlshot]

Yep, people still play jailbreak, heres a map of mine for the new release!
Psyche911
Posts: 1742
Joined: Wed Jan 02, 2002 8:00 am

Post by Psyche911 »

I've never played Jailbreak before, but from the looks of these maps you guys have posted, I'm certainly gonna have to try it out. :icon14:

P.S. Welcome back, neotic. You can get your old account back, check GD.
neotic again
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Post by neotic again »

Thanks! Wasn't sure if anyone would remember me around these parts. I couldnt log in to my old name "neotic" and when I asked it to send me a new password to last2exit@hotmail.com - the email never showed up... and risking sounding like a newb, whats GD?

Thanks mate.
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Scourge
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Post by Scourge »

neotic again wrote:Thanks! Wasn't sure if anyone would remember me around these parts. I couldnt log in to my old name "neotic" and when I asked it to send me a new password to last2exit@hotmail.com - the email never showed up... and risking sounding like a newb, whats GD?

Thanks mate.
General Discussion.

The email password thing doesn't work. You'll need to post in <u>this</u> thread to get it activated. Welcome back btw.
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

ok, I promise, last radiant shot for awhile. :p
(corsair showed me some gothic styled stuff, so I had to do some myself. ;))

http://www.infosprite.com/members/Fjoggs/bleh-2.jpg
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Hipshot
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Post by Hipshot »

I had to convert my old CS map, I have never used any WC/Hammer before but it took like 30 min to get used to it. I think I can never go back to the Q3A engine after this... HL2 is just too good for making industrial and realistic maps.... :( The version for True Combat is completely off now... There is some things I don't like with source and HL2 thought, that I think was much better in Q3, when I have time I might list a bit, never have time anymore...

The new
http://www.zfight.com/misc/images/maps/ ... xii_04.jpg
http://www.zfight.com/misc/images/maps/ ... xii_01.jpg
I have only made this one room. Im making this map 'on the side' of some others.... Still Im pretty sure, that within two months this map will be a good playable beta, since its just a port... layout will be almost the same.

(TC for Q3A)
http://www.zfight.com/misc/images/maps/vexii/008.jpg
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

Well, I can honestly say I like the looks of the Q3 pic better. All looks excellent as usuall Hipshot, but the Q3 pic wins the pie this round imo. :)
bork[e]
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Post by bork[e] »

I've seen a excellent guide over at map-center on how to build in Radiant and transfer over to Hammer for things like this. Tried it a few times but couldn't stand CS/HL for more than a hour at a time or so...
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

Kaz: He built it in quark.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
sumatra
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Post by sumatra »

quarkXpress ?? :icon25: :icon25: :icon25:
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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seremtan
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Post by seremtan »

bork[e] wrote:I've seen a excellent guide over at map-center on how to build in Radiant and transfer over to Hammer for things like this. Tried it a few times but couldn't stand CS/HL for more than a hour at a time or so...
Yes I considered doing that until I realised that the drawbacks were just too numerous to make it worthwhile.

btw IMHO the Source version of that map looked way better than the Q3A version - although the Q3A version looked pretty sweet too.
corsair
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Joined: Fri May 18, 2001 7:00 am

Post by corsair »

sumatra wrote:quarkXpress ?? :icon25: :icon25: :icon25:
what a horrible program, at least use InDesign if yer into dtp ;]
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

corsair wrote:
sumatra wrote:quarkXpress ?? :icon25: :icon25: :icon25:
what a horrible program, at least use InDesign if yer into dtp ;]
Righty Right Sir, using InDesign, but quark has some slightly advantages over InDesign in some postscript/font issues though....

Looks nice there neotic btw...

sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
voodoochopstiks
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Post by voodoochopstiks »

QuArK - QUake ARmy Knife

http://dynamic.gamespy.com/~quark/
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Early lighting test. Can't seem to be able to remove the stupid black brushes right above and to the left over the right model. Just plain black. It's black in the lightmap aswell. :|

Image
$NulL
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Joined: Wed Mar 27, 2002 8:00 am

Post by $NulL »

sweet jesus!
Pext
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Post by Pext »

jaw -> floor
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Awsome work Fjoggs, really awsome work. :icon14:
sumatra
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Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

The great thing is it looks damn organic and natural. A feast for the eyes, has some UT2k4 flavour IMO :icon14:

-> epic levelcontest !!!
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Plan C
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Joined: Sat Apr 09, 2005 6:25 pm

Post by Plan C »

Looks amazing.

Really like how you blended together the organic and the non-organic there.

What are you no-clipping into in that pic?
Seems to end so abruptly.
Or is it a region compile?
[acid]
Posts: 54
Joined: Mon Jul 19, 2004 7:00 am

Post by [acid] »

wow that's really cool.

maybe give a little more contrast? more dark spaces in this case :)
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

My current project is a duel map for cpma.
As the alphastage is done I pass over to betstage and going to add detail now. I also started with my first own texturepack, which i'll use in this map. Here some WIP shots, of the map and the textures as well:

Image Image

Image

Keep on your good work!

sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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