how's my sketch?
she's bow-legged and her upper body would crush her lower. Try breaking your picture down into basic forms (circles, triangles, rectangles, etc) and then add the detail in from there. Your line work is much better in this one though. Also, since you used that manga tutorial when drawing women in that style stick to the 8 heads high formula. That is, draw her head first (in the detail stage anway - form always comes first) then from there you can calculate her exact height/proportions.
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Re: how's my sketch?
40ish. get it straight.Uaintseenme wrote:30ish year old retard with nothing better to do with his life alert!Freakaloin wrote:
moron alert!!!
Kracus: You don’t even know the fundamentals of sketching and you claim you almost worked for a comic book? Look at your first picture, your shading is horrid. All you did is apply more pressure in the dark areas and less in the lighter areas, it doesn’t look good at all. You need to learn cross hatching, it’s so obvious you never went to an art school or took any art classes. Second picture, no perspective whatsoever, bad shading, you aren’t holding the pencil correctly and you make short lines that connect to each other. You need to learn to make long fluid lines. Third picture, I can’t really see it that clear but it looks the best out of the three. Still I see the short lines and bad shading.
Rep: Looks good, but I bet you used a tablet for that. Let’s see something a little more complex, draw a hand holding something or a person in motion.
Here is something I made in photoshop with my mouse. It's only 20 minutes worth of work but it's really hard to make anything good with only a mouse. I work in grayscale and ussually make half of the face before I mirror it, something I learned while skinning half-life and quake2.

Rep: Looks good, but I bet you used a tablet for that. Let’s see something a little more complex, draw a hand holding something or a person in motion.
Here is something I made in photoshop with my mouse. It's only 20 minutes worth of work but it's really hard to make anything good with only a mouse. I work in grayscale and ussually make half of the face before I mirror it, something I learned while skinning half-life and quake2.

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there must be something useful here
CLICK
CLICK
[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
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Nope, 100% mouse. Edit: Another thing people don't understand is that nothing on the human body is one color. Even if it were, it'd be changed by the bounced colors, ambient lighting, direct lighting, and shadows.shiznit wrote:Rep: Looks good, but I bet you used a tablet for that. Let’s see something a little more complex, draw a hand holding something or a person in motion.
An iris for example is never one color... The eye I sketched has green in the iris as well as blue. Also, pupils are not perfectly round.
Last edited by rep on Fri Jul 01, 2005 8:30 pm, edited 1 time in total.
[img]http://members.cox.net/anticsensue/rep_june.gif[/img]
This is the problem I've always had with the 'mirroring' faces approach -- you get it too-wide, too-narrow, or disproportioned in some other way by not being able to see the whole face at once.shiznit wrote:Here is something I made in photoshop with my mouse. It's only 20 minutes worth of work but it's really hard to make anything good with only a mouse. I work in grayscale and ussually make half of the face before I mirror it, something I learned while skinning half-life and quake2.
Also, most people's faces aren't exactly symmetrical to begin with.
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While I like the way you fisted Kracus with your mouse...your purple-headed-demon-face is boring to look at. The whole thing is symetrical...even the framing. Gimme something to look at besides a blank look.shiznit wrote:Kracus: You don’t even know the fundamentals of sketching and you claim you almost worked for a comic book? Look at your first picture, your shading is horrid. All you did is apply more pressure in the dark areas and less in the lighter areas, it doesn’t look good at all. You need to learn cross hatching, it’s so obvious you never went to an art school or took any art classes. Second picture, no perspective whatsoever, bad shading, you aren’t holding the pencil correctly and you make short lines that connect to each other. You need to learn to make long fluid lines. Third picture, I can’t really see it that clear but it looks the best out of the three. Still I see the short lines and bad shading.
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Re: how's my sketch?
That's even worse. :icon29:+JuggerNaut+ wrote:40ish. get it straight.Uaintseenme wrote:30ish year old retard with nothing better to do with his life alert!Freakaloin wrote:
moron alert!!!
[img]http://www.v0dk4.com/images/uasm_stfu.gif[/img]
rep: I can hardly draw with a mouse, how do you do it then? The way I work is draw a basic outline, fill it with gray, add highlights and shadows then use the smudge tool. Then I put a color overlay. Let's see something more complex from you.
R00K: Very true, but I can't really draw with a mouse. It works good for skinning.
GONNAFISTYA: Yeah the blank look is shit because I got bored and didn't put in the effort, drawing with a mouse is kinda hard for me.
R00K: Very true, but I can't really draw with a mouse. It works good for skinning.
GONNAFISTYA: Yeah the blank look is shit because I got bored and didn't put in the effort, drawing with a mouse is kinda hard for me.
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I work with custom brushes. For outlining the initial sketch, I use a really dark version of whatever the color of the object will be. If I'm drawing a red ball, then the lines will be red but so dark that it's almost black. I work at 200% most the time, and the brush is always at 15% opacity or lower, unless I'm blocking in color.shiznit wrote:rep: I can hardly draw with a mouse, how do you do it then? The way I work is draw a basic outline, fill it with gray, add highlights and shadows then use the smudge tool. Then I put a color overlay. Let's see something more complex from you.
Once the sketch is done, in a new layer I block in color. Skin is fairly easy once you understand it's not one color. (This is bad paragraph formatting, but I'll just continue to type so it doesn't look all broken up.) Then I make a layer for shadows, and a layer for highlights. I'm constantly hitting [ or ] to change the brush sizes, and for skin coloring I usually use the default airbrush soft edged brushes. I never never never use the smudge tool because it creates artificial looks, but sometimes I'll use liquify to push or pull an area to create a 3D effect. If you look real close at the area under the eyebrow, you'll see it's been pulled towards the bridge area to create the subtle illusion of 3D space in an area that has little shadow or highlight information.
Edit: That was done in Photoshop 7 with a mouse. I usually work in Painter IX.
[img]http://members.cox.net/anticsensue/rep_june.gif[/img]
Sounds good, let's see something more complex pls.rep wrote:I work with custom brushes. For outlining the initial sketch, I use a really dark version of whatever the color of the object will be. If I'm drawing a red ball, then the lines will be red but so dark that it's almost black. I work at 200% most the time, and the brush is always at 15% opacity or lower, unless I'm blocking in color.shiznit wrote:rep: I can hardly draw with a mouse, how do you do it then? The way I work is draw a basic outline, fill it with gray, add highlights and shadows then use the smudge tool. Then I put a color overlay. Let's see something more complex from you.
Once the sketch is done, in a new layer I block in color. Skin is fairly easy once you understand it's not one color. (This is bad paragraph formatting, but I'll just continue to type so it doesn't look all broken up.) Then I make a layer for shadows, and a layer for highlights. I'm constantly hitting [ or ] to change the brush sizes, and for skin coloring I usually use the default airbrush soft edged brushes. I never never never use the smudge tool because it creates artificial looks, but sometimes I'll use liquify to push or pull an area to create a 3D effect. If you look real close at the area under the eyebrow, you'll see it's been pulled towards the bridge area to create the subtle illusion of 3D space in an area that has little shadow or highlight information.
Edit: That was done in Photoshop 7 with a mouse. I usually work in Painter IX.