(thin) shaft issue
(thin) shaft issue
Alright let me try to explain my issue.
I am currently using a pretty standard cfg with cg_fov 120, sens 4.3 and cl_mouseaccel .30 and my shaft looks like this
The deal is i want my shaft changed to a skinny shaft, so it looks like this
I took the second screenshot using some old cfg i which was on my pc, supposed to be from fatality or lexer, whatever. Point is i like the shaft being one thin line, but i dislike the other settings in that cfg, for example the higher fov (as you can see in the 2nd sshot) and sensitivity.
The shaft in the 'skinny shaft cfg' was bound like this: "weapon 6: cg_fov 300; cg_zoomfov 90; cg_drawgun 1; sensitivity 9.6"
Now my issue is, how do i get my shaft like the one in the sshot, but with my cg_fov 120, and all my other settings like sensitivity the same? I have no idea what to change in my cfg and how to calculate my sensitiviy so it feels the same.
Here are both cfgs: current cfg skinny shaft cfg
Forgive my bad english, hope you can help me out.
I am currently using a pretty standard cfg with cg_fov 120, sens 4.3 and cl_mouseaccel .30 and my shaft looks like this
The deal is i want my shaft changed to a skinny shaft, so it looks like this
I took the second screenshot using some old cfg i which was on my pc, supposed to be from fatality or lexer, whatever. Point is i like the shaft being one thin line, but i dislike the other settings in that cfg, for example the higher fov (as you can see in the 2nd sshot) and sensitivity.
The shaft in the 'skinny shaft cfg' was bound like this: "weapon 6: cg_fov 300; cg_zoomfov 90; cg_drawgun 1; sensitivity 9.6"
Now my issue is, how do i get my shaft like the one in the sshot, but with my cg_fov 120, and all my other settings like sensitivity the same? I have no idea what to change in my cfg and how to calculate my sensitiviy so it feels the same.
Here are both cfgs: current cfg skinny shaft cfg
Forgive my bad english, hope you can help me out.
-
- Posts: 304
- Joined: Fri Aug 08, 2003 7:00 am
To use thinshaft, you turn on zoom for the lightning gun, use your normal fov value for cg_zoomFov, use a high cg_fov (higher = thinner), and turn drawgun on.
for example:
bind <key> "weapon 6; +zoom; cg_fov 300;cg_zoomFov 120;cg_drawGun 1"
your other weapons would look like this:
bind <key> "weapon #; -zoom; cg_fov 120"
here's a portion of my cfg to illustrate:
it does it a bit differently by staying in zoom the entire time, to get it working for yourself just change the keys and the zoomFov to 120, and cg_fov according to how wide you want the shaft (larger value = smaller shaft)
for example:
bind <key> "weapon 6; +zoom; cg_fov 300;cg_zoomFov 120;cg_drawGun 1"
your other weapons would look like this:
bind <key> "weapon #; -zoom; cg_fov 120"
here's a portion of my cfg to illustrate:
Code: Select all
// weapons
bind m "weapon 1; cg_drawGun 1; vstr thinShaft_off" // guantlet
bind z "weapon 2; cg_drawGun 0; vstr thinShaft_off" // machinegun
bind t "weapon 3; cg_drawGun 1; vstr thinShaft_off" // shotgun
bind i "weapon 4; cg_drawGun 1; vstr thinShaft_off" // grenade launcher
bind c "weapon 5; cg_drawGun 1; vstr thinShaft_off" // rocket launcher
bind k "weapon 6; cg_drawGun 1; vstr thinShaft_on" // lightning gun
bind v "weapon 7; cg_drawGun 0; vstr thinShaft_off" // railgun
bind u "weapon 8; cg_drawGun 1; vstr thinShaft_off" // plasma gun
// thinShaft
set thinShaft_off "cg_zoomFov 105; cg_fov 105; vstr zoom"
set thinShaft_on "cg_zoomFov 105; cg_fov 140; vstr zoom"
set zoom "+zoom; set activeAction vstr zoom"
seta activeAction "vstr zoom"
vstr zoom
seta cg_execVstr "zoom"
Last edited by Cooldown on Wed Aug 10, 2005 5:50 am, edited 5 times in total.
Zyte,
The thing that causes your LG to be that wide in the first screenshot is because you are not using cg_nomip or the correct one for the picmip you're on. If I'm playing baseq3, there is no nomip command, so my shaft is like that first screenie, unless I go to picmip 1.
I'm on 110 fov, and my shaft is fairly thin. I tried it on 120 and it was almost as thin as what you're looking for. But my shaft isn't as transparent as in your second screenie, it's a bit more solid, a bit more white. But my LG owns these days, so something must be good about it
These are my LG settings, and also, because I'm on picmip5 in OSP, I use this combination nomip. Rockets, LG, rail, everything looks fine with this nomip.
seta cg_nomip "63"
seta cg_altLightning "0"
seta cg_lightningImpact "1"
seta alt_lightning "1"
seta cg_trueLightning "0.0"
Try those and see if you like or not.
The thing that causes your LG to be that wide in the first screenshot is because you are not using cg_nomip or the correct one for the picmip you're on. If I'm playing baseq3, there is no nomip command, so my shaft is like that first screenie, unless I go to picmip 1.
I'm on 110 fov, and my shaft is fairly thin. I tried it on 120 and it was almost as thin as what you're looking for. But my shaft isn't as transparent as in your second screenie, it's a bit more solid, a bit more white. But my LG owns these days, so something must be good about it

These are my LG settings, and also, because I'm on picmip5 in OSP, I use this combination nomip. Rockets, LG, rail, everything looks fine with this nomip.
seta cg_nomip "63"
seta cg_altLightning "0"
seta cg_lightningImpact "1"
seta alt_lightning "1"
seta cg_trueLightning "0.0"
Try those and see if you like or not.
-
- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
-
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
also, use cl_showmouserate 1 to adjust your sens accordingly. playing zoomed increases it depending on fov so you may need to do some math if you're particular about your pre-thinshaft sens.
here's mine as well:
here's mine as well:
Code: Select all
//thinshaft + weapons
bind z "weapon 1;sensitivity 3.2;cg_drawgun 1;cg_drawcrosshair 2;vstr thinshaft_off"
bind MOUSE3 "weapon 2;sensitivity 3.2;cg_drawgun 0;cg_drawcrosshair 2;vstr thinshaft_off"
bind F10 "weapon 3;sensitivity 3.2;cg_drawgun 0;cg_drawcrosshair 2;vstr thinshaft_off"
bind v "weapon 4;sensitivity 3.2;cg_drawgun 0;cg_drawcrosshair 2;vstr thinshaft_off"
bind r "weapon 5;sensitivity 3.2;cg_drawgun 0;cg_drawcrosshair 1;vstr thinshaft_off"
bind F9 "weapon 6;sensitivity 3.2;cg_drawgun 1;cg_drawcrosshair 2;vstr thinshaft_on"
bind t "weapon 7;sensitivity 3.2;cg_drawgun 0;cg_drawcrosshair 2;vstr thinshaft_off"
bind g "weapon 8;cg_drawgun 0;cg_drawcrosshair 2;vstr thinshaft_off"
set thinshaft_on "cg_fov 280;cg_zoomfov 110;+zoom"
set thinshaft_off "cg_fov 280;cg_zoomfov 110;+zoom"
-
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
-
- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
-
- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
no joke man. as you can see, menkent clearly typed "ssg". that's "sausage". <s>is there some kind of kielbasa mod that i'm not familiar with?</s>DRuM wrote:No jokes in q3disc juggy !+JuggerNaut+ wrote:there's a sausage weapon?menkent wrote:you reach all the way to F9 and F10 for ssg and shaft?
forget that last bit. i just noticed that prince1000 binds F9 for "sausage" and F10 for "shaft". i'm no longer interested.