Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Survivor
- Posts: 4202
- Joined: Fri Dec 27, 2002 8:00 am
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by Survivor »
I'm a lazy ass cunt that needs a custom fog shader. If any please would help me out
Fog:
Distance 168
Color Dark yellow, like sulphur.
Fog:
Distance 120
Color Same as previous, dark yellow.
And what shader makes a transition possible between these two without the same effect as 2 water brushes against each other.
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bork[e]
- Posts: 4357
- Joined: Tue Mar 23, 2004 8:00 am
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by bork[e] »
Um, i don't think that's possible for them to be touching...since they are different in texture?
But you should apply the "nodraw" texture to the touching brushes, same as if 2 water brushes touched.

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Survivor
- Posts: 4202
- Joined: Fri Dec 27, 2002 8:00 am
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by Survivor »
nodraw has the weird effect of cancelling out the beyond lying fog effect i thought. (goes searching for his fogtrickmap)
Edit: and by touching i mean two brushes with those 2 textures right next to each other.
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Lukin
- Posts: 349
- Joined: Sat Jan 29, 2000 8:00 am
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by Lukin »
It's impossible. The fog in Q3 must be made only of one brush and you can't see more then one fog surface at once.
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