Fog shader

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Fog shader

Post by Survivor »

I'm a lazy ass cunt that needs a custom fog shader. If any please would help me out

Fog:
Distance 168
Color Dark yellow, like sulphur.

Fog:
Distance 120
Color Same as previous, dark yellow.

And what shader makes a transition possible between these two without the same effect as 2 water brushes against each other.
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

Um, i don't think that's possible for them to be touching...since they are different in texture?

But you should apply the "nodraw" texture to the touching brushes, same as if 2 water brushes touched. :D
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Survivor
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Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

nodraw has the weird effect of cancelling out the beyond lying fog effect i thought. (goes searching for his fogtrickmap)

Edit: and by touching i mean two brushes with those 2 textures right next to each other.
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

It's impossible. The fog in Q3 must be made only of one brush and you can't see more then one fog surface at once.
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