Quake 4 CTF; What YOU Wanted...

o'dium
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Quake 4 CTF; What YOU Wanted...

Post by o'dium »

I'm "interested" in hearing your ideas for something. So post what it is your idea of an ideal CTF mode is, functions, runes, settings etc, examples if possible.

Thanks.
r3t
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Post by r3t »

Threewave :icon11:
Fjoggs
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Post by Fjoggs »

OSP CTF. Don't mess with the best/simple. :p
o'dium
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Post by o'dium »

Ok, what about powerups? Love um, hate um? Which ones and why? grapple? Off hand, onhand, not even there? :p
r3t
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Post by r3t »

I prefer the q2ctf runes (disrupter, power amp, accelerator and autodoc) and an onhand grapple.
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MKJ
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Post by MKJ »

grappling should really be in htere. its just a part of CTF imo :)
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
Fjoggs
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Post by Fjoggs »

Regen for denfesive uses, quad/haste for effensive uses.
Grapple in CTF sucks.
Grudge
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Post by Grudge »

never liked grapple
jayP.lq
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Post by jayP.lq »

Fjoggs wrote:Regen for denfesive uses, quad/haste for effensive uses.
Grapple in CTF sucks.
:icon14:
o'dium
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Post by o'dium »

Ok, say, you know, just as a thought, I was willing to design and make all these rune models etc and over see a new project that resembles the CTF mode you would all want, would you be interested?

And what would you call said mod?
blakjack
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Post by blakjack »

dont you still have all the stuff from when you asked this about d3 ctf?
o'dium
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Post by o'dium »

blakjack wrote:dont you still have all the stuff from when you asked this about d3 ctf?
I did start doom 3 ctf but found it pretty pointless in the end because Doom 3 was never going to be played, and ROE had a ctf mode already.

Quake 4 has a ctf mode but it seems to just be your basic CTF, plus its gonna get played so its a better bet.

As for all my other stuff, yeah, i have some, but i've done/changed my work so much since then its pretty pointless to use any of it.
o'dium
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Post by o'dium »

I'm trying to keep the polycount down but at the same time keeping it detailed. With the amount of shadows that can be drawn its best to keep it optimized and at the same detail as the rest of the game world, but i will push where i feel i can.

I dont want to use things like noShadows and NoSelfShadow unless really needed, as it really breaks away from the feel of the rest of the world.

Anyways, heres a quick shot of a remake of the base of the rune. I've kept it the same style, but with the little prongs that Q4 has. I think it suits Quake 4 this way :D

Image

(Left mine, right obviously Q2's)
o'dium
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Post by o'dium »

New render, unwrapped 100% equal texture space, optimized too. Ready for skinning now...

Image
Grandpa Stu
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Post by Grandpa Stu »

grapple sucks. but if you have to have it then it needs to be off-hand.

if you ask me TAs powerup system worked pretty fucking good. and i'd love to see the return of the kamikaze.
rgoer
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Post by rgoer »

Grandpa Stu wrote:...if you ask me TAs powerup system worked pretty fucking good...
You're in for a treat then.

Personally, I find Q4 Arena CTF to be pretty damned fun... scout + rampjumping = sex
kleeks
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Post by kleeks »

hehe /me remembers the power of the kami on vortex

I have to agree with TA style of power-ups, 1 of each per team. Kept the focus on the flags rather than the runes.

Grapple i'm not so good with - never played much q2 or cctf, I'm not convinced of its merits in ctf, but have an understandibly bias view (perhaps optional ?)

I'd like to see quick weapon switches and a fast pace akin to threewave :)
Grandpa Stu
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Post by Grandpa Stu »

rgoer wrote:
Grandpa Stu wrote:...if you ask me TAs powerup system worked pretty fucking good...
You're in for a treat then.

Personally, I find Q4 Arena CTF to be pretty damned fun... scout + rampjumping = sex
oh god yes. you just made my heart skip. scout was my favorite in TA; so much control and speed it blew my fucking mind.

now i seriously can't wait for q4. i've been wanting to play TA a lot lately but now it looks as if my thirst may finally be quinched (or however the heck you spell it).
R00k
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Post by R00k »

rgoer wrote:
Grandpa Stu wrote:...if you ask me TAs powerup system worked pretty fucking good...
You're in for a treat then.

Personally, I find Q4 Arena CTF to be pretty damned fun... scout + rampjumping = sex
:icon28:
Grandpa Stu
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Post by Grandpa Stu »

i'd just like to re-iterate how much of a scout whore i am.
R00k
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Post by R00k »

What a bombshell that was. If Q4 CTF is somewhat modeled after TA, then I know I'm going to love it. The only thing I would add would be the fast weapon switching and the HUD elements from 3Wave.

This makes me really excited about the game.
R00k
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Post by R00k »

Grandpa Stu wrote:i'd just like to re-iterate how much of a scout whore i am.
I'm a fan of whoring the Double on defense with rocket, rail and lighting. Nearly unstoppable.

But Scout and ramp-jumping sounds fun as hell.
Grandpa Stu
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Post by Grandpa Stu »

i wonder if this will bring some of the TA peeps back out of the woodwork. there was a pretty high level of skill amongst the TA community.
Fender
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Post by Fender »

Whoa. Q4 CTF has a TA like mode? :o Sweet.

And yes, stu was a scout whore.
R00k
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Post by R00k »

I agree, it would be nice to see some of the clans come back around.
3vL, DT, HM, and a few others were all good. There were some really good team players around then; it's a shame the mod didn't get more attention.
But hearing this about Q4 makes me hopeful for a few reasons. :)
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