Quake 4 CTF; What YOU Wanted...
Quake 4 CTF; What YOU Wanted...
I'm "interested" in hearing your ideas for something. So post what it is your idea of an ideal CTF mode is, functions, runes, settings etc, examples if possible.
Thanks.
Thanks.
I did start doom 3 ctf but found it pretty pointless in the end because Doom 3 was never going to be played, and ROE had a ctf mode already.blakjack wrote:dont you still have all the stuff from when you asked this about d3 ctf?
Quake 4 has a ctf mode but it seems to just be your basic CTF, plus its gonna get played so its a better bet.
As for all my other stuff, yeah, i have some, but i've done/changed my work so much since then its pretty pointless to use any of it.
I'm trying to keep the polycount down but at the same time keeping it detailed. With the amount of shadows that can be drawn its best to keep it optimized and at the same detail as the rest of the game world, but i will push where i feel i can.
I dont want to use things like noShadows and NoSelfShadow unless really needed, as it really breaks away from the feel of the rest of the world.
Anyways, heres a quick shot of a remake of the base of the rune. I've kept it the same style, but with the little prongs that Q4 has. I think it suits Quake 4 this way

(Left mine, right obviously Q2's)
I dont want to use things like noShadows and NoSelfShadow unless really needed, as it really breaks away from the feel of the rest of the world.
Anyways, heres a quick shot of a remake of the base of the rune. I've kept it the same style, but with the little prongs that Q4 has. I think it suits Quake 4 this way


(Left mine, right obviously Q2's)
-
- Posts: 2362
- Joined: Wed Nov 01, 2000 8:00 am
hehe /me remembers the power of the kami on vortex
I have to agree with TA style of power-ups, 1 of each per team. Kept the focus on the flags rather than the runes.
Grapple i'm not so good with - never played much q2 or cctf, I'm not convinced of its merits in ctf, but have an understandibly bias view (perhaps optional ?)
I'd like to see quick weapon switches and a fast pace akin to threewave
I have to agree with TA style of power-ups, 1 of each per team. Kept the focus on the flags rather than the runes.
Grapple i'm not so good with - never played much q2 or cctf, I'm not convinced of its merits in ctf, but have an understandibly bias view (perhaps optional ?)
I'd like to see quick weapon switches and a fast pace akin to threewave

-
- Posts: 2362
- Joined: Wed Nov 01, 2000 8:00 am
oh god yes. you just made my heart skip. scout was my favorite in TA; so much control and speed it blew my fucking mind.rgoer wrote:You're in for a treat then.Grandpa Stu wrote:...if you ask me TAs powerup system worked pretty fucking good...
Personally, I find Q4 Arena CTF to be pretty damned fun... scout + rampjumping = sex
now i seriously can't wait for q4. i've been wanting to play TA a lot lately but now it looks as if my thirst may finally be quinched (or however the heck you spell it).
-
- Posts: 2362
- Joined: Wed Nov 01, 2000 8:00 am
-
- Posts: 2362
- Joined: Wed Nov 01, 2000 8:00 am