Soft shadows? lol, didn't play much doom 3 did you...-mess- wrote:but pls make a benchmarkslike i posted before
1024 + high (no fsaa, no anizo, no soft shadows)
and
800x600 + low/off
thats the last thing we're asking for
Why Quake 4 rocks so hard
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reefsurfer wrote:zombie, i noticed it said strogg vs marine.. what does the strogg model look like?
Also, could u post some screeneis of the different available models to choose from..and maybe the different option screens.
thx.
You wont spoil much there..we already seen it in the videos, but it flashes by so quickly..would be nice to see it a tad longer than 5 secs.Zombie13 wrote:As much as I'd love to post screenshots of new stuff I'm going to hold out until the game is released and so you guys can check it out for yourselves, feels like I've spoilt you too much already!
Z
3-4 different models wouldent hurt..right?
yeah that surprised me too. I do think it's a nice change, but I can't help but wonder how color blind people are going to cope with it, since they can't differentiate between orange (red) and green.Eraser wrote:Some things that surprised me are the orange vs green layout in CTF instead of red vs blue
Great screenshots and vid clips, thanks zombie and rgoer.
I have only one real observation to make and that is the sound of the footsteps and the machine gun, and probably anything else in the game that has a consecutive repeating sound. The speed of each footstep is faster than in Q3 when running, but they actually sound like a loop ( which is of course what it is). The sound in Q3 is more natural and doesn't really sound like a computer generated loop, even though it is. The machine gun's sound as it repeats also makes the loop obvious as opposed to Q3. Anyone know what I mean? No biggie, just a bit annoying once I started hearing it. I also think bringing the gamma up, ( if it's possible ingame) will be a huge benefit for competitive playing. And yes, there is a lot of brown! Looking awesome though.
I have only one real observation to make and that is the sound of the footsteps and the machine gun, and probably anything else in the game that has a consecutive repeating sound. The speed of each footstep is faster than in Q3 when running, but they actually sound like a loop ( which is of course what it is). The sound in Q3 is more natural and doesn't really sound like a computer generated loop, even though it is. The machine gun's sound as it repeats also makes the loop obvious as opposed to Q3. Anyone know what I mean? No biggie, just a bit annoying once I started hearing it. I also think bringing the gamma up, ( if it's possible ingame) will be a huge benefit for competitive playing. And yes, there is a lot of brown! Looking awesome though.
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They don't even have it in stock yet.Don Carlos wrote:GL manR00k wrote:The only person I know who has the game is zombie. I think it's possible a couple other people have gotten it the same way, but I haven't heard of anyone else.
I am leaving for lunch right now though, and going by EB Games to see if I can convince them that they need to sell me a copy. :icon32:

He said they were still expecting two more shipments today, so hopefully one of them is Q4. He's going to call me if it comes in today, and said I could come by and pick it up tonight. :icon32:
they had enough time to add this option, dunno if they did it. i just asked for it "in case" ;-)o'dium wrote:Soft shadows? lol, didn't play much doom 3 did you...-mess- wrote:but pls make a benchmarkslike i posted before
1024 + high (no fsaa, no anizo, no soft shadows)
and
800x600 + low/off
thats the last thing we're asking for
No, its not as easy as you think. Soft shadows ARE possible, but it will destory your PC. RIddick has them, and it kills your frame rate. FEAR has them, but its not truely PPL. And Half Life 2 has them, but thats just on models.
So to have soft per pixel shadows like Riddick, expect to not have a frame rate.
So to have soft per pixel shadows like Riddick, expect to not have a frame rate.
riddick works pretty ok on my pc. but ss reduces performance a lot, thats true, still playable thoo'dium wrote:No, its not as easy as you think. Soft shadows ARE possible, but it will destory your PC. RIddick has them, and it kills your frame rate. FEAR has them, but its not truely PPL. And Half Life 2 has them, but thats just on models.
So to have soft per pixel shadows like Riddick, expect to not have a frame rate.
Riddick is smooth as silk on mine, too. But enable shader 2.0++ and it will destory it.-mess- wrote:riddick works pretty ok on my pc. but ss reduces performance a lot, thats true, still playable thoo'dium wrote:No, its not as easy as you think. Soft shadows ARE possible, but it will destory your PC. RIddick has them, and it kills your frame rate. FEAR has them, but its not truely PPL. And Half Life 2 has them, but thats just on models.
So to have soft per pixel shadows like Riddick, expect to not have a frame rate.
Well it looks like the floodgates are beginning to open :icon28:
Us euro's are still half a week or so behind you lads :icon23: but I'm reckoning i'll have me cfg written and all sorted by the time i finally get my copy.
GJ's all on info, keep it coming
Pld Zombie on what can only be a forum pwning scoop
Us euro's are still half a week or so behind you lads :icon23: but I'm reckoning i'll have me cfg written and all sorted by the time i finally get my copy.
GJ's all on info, keep it coming
Pld Zombie on what can only be a forum pwning scoop
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