Why Quake 4 rocks so hard

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o'dium
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Post by o'dium »

-mess- wrote:but pls make a benchmarks :( like i posted before

1024 + high (no fsaa, no anizo, no soft shadows)
and
800x600 + low/off

thats the last thing we're asking for :D
Soft shadows? lol, didn't play much doom 3 did you...
reefsurfer
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Post by reefsurfer »

reefsurfer wrote:zombie, i noticed it said strogg vs marine.. what does the strogg model look like?
Also, could u post some screeneis of the different available models to choose from..and maybe the different option screens.

thx.
Zombie13 wrote:As much as I'd love to post screenshots of new stuff I'm going to hold out until the game is released and so you guys can check it out for yourselves, feels like I've spoilt you too much already! :D

Z
You wont spoil much there..we already seen it in the videos, but it flashes by so quickly..would be nice to see it a tad longer than 5 secs.
3-4 different models wouldent hurt..right?
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shaft
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Post by shaft »

hes to busy playing.
CAINE
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Post by CAINE »

Dang, I'm about to die to see a screenshot of Q3DM17 on quake 4.
r3t
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Post by r3t »

Eraser wrote:Some things that surprised me are the orange vs green layout in CTF instead of red vs blue
yeah that surprised me too. I do think it's a nice change, but I can't help but wonder how color blind people are going to cope with it, since they can't differentiate between orange (red) and green.
DRuM
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Post by DRuM »

Great screenshots and vid clips, thanks zombie and rgoer.
I have only one real observation to make and that is the sound of the footsteps and the machine gun, and probably anything else in the game that has a consecutive repeating sound. The speed of each footstep is faster than in Q3 when running, but they actually sound like a loop ( which is of course what it is). The sound in Q3 is more natural and doesn't really sound like a computer generated loop, even though it is. The machine gun's sound as it repeats also makes the loop obvious as opposed to Q3. Anyone know what I mean? No biggie, just a bit annoying once I started hearing it. I also think bringing the gamma up, ( if it's possible ingame) will be a huge benefit for competitive playing. And yes, there is a lot of brown! Looking awesome though.
r3t
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Post by r3t »

The edge really looks superb. Although the mp maps don't have a whole lot of detail in them, they do seem to have just that right atmosphere that I find so lacking in games like UT2004. Damn, I can't wait to install the game and hop on a server to score my very first Quake 4 frag :icon17:
+JuggerNaut+
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Post by +JuggerNaut+ »

CAINE wrote:Dang, I'm about to die to see a screenshot of Q3DM17 on quake 4.
17.. pfft.
R00k
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Post by R00k »

Don Carlos wrote:
R00k wrote:The only person I know who has the game is zombie. I think it's possible a couple other people have gotten it the same way, but I haven't heard of anyone else.

I am leaving for lunch right now though, and going by EB Games to see if I can convince them that they need to sell me a copy. :icon32:
GL man :D
They don't even have it in stock yet. :tear:

He said they were still expecting two more shipments today, so hopefully one of them is Q4. He's going to call me if it comes in today, and said I could come by and pick it up tonight. :icon32:
-mess-
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Post by -mess- »

o'dium wrote:
-mess- wrote:but pls make a benchmarks :( like i posted before

1024 + high (no fsaa, no anizo, no soft shadows)
and
800x600 + low/off

thats the last thing we're asking for :D
Soft shadows? lol, didn't play much doom 3 did you...
they had enough time to add this option, dunno if they did it. i just asked for it "in case" ;-)
o'dium
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Post by o'dium »

No, its not as easy as you think. Soft shadows ARE possible, but it will destory your PC. RIddick has them, and it kills your frame rate. FEAR has them, but its not truely PPL. And Half Life 2 has them, but thats just on models.

So to have soft per pixel shadows like Riddick, expect to not have a frame rate.
dzjepp
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Post by dzjepp »

Woah I go to sleep and this thread explodes... people still having stiffies about Quake I see <3

Hey d00d, got any shots of DM17?
Mr Late
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Post by Mr Late »

d00d ey0 :drool:

btw 6800 or 6600gt ? :p
-mess-
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Post by -mess- »

o'dium wrote:No, its not as easy as you think. Soft shadows ARE possible, but it will destory your PC. RIddick has them, and it kills your frame rate. FEAR has them, but its not truely PPL. And Half Life 2 has them, but thats just on models.

So to have soft per pixel shadows like Riddick, expect to not have a frame rate.
riddick works pretty ok on my pc. but ss reduces performance a lot, thats true, still playable tho
o'dium
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Post by o'dium »

-mess- wrote:
o'dium wrote:No, its not as easy as you think. Soft shadows ARE possible, but it will destory your PC. RIddick has them, and it kills your frame rate. FEAR has them, but its not truely PPL. And Half Life 2 has them, but thats just on models.

So to have soft per pixel shadows like Riddick, expect to not have a frame rate.
riddick works pretty ok on my pc. but ss reduces performance a lot, thats true, still playable tho
Riddick is smooth as silk on mine, too. But enable shader 2.0++ and it will destory it.
kleeks
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Post by kleeks »

Well it looks like the floodgates are beginning to open :icon28:

Us euro's are still half a week or so behind you lads :icon23: but I'm reckoning i'll have me cfg written and all sorted by the time i finally get my copy.

GJ's all on info, keep it coming

Pld Zombie on what can only be a forum pwning scoop
Don Carlos
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Post by Don Carlos »

kleeks wrote:
Pld Zombie on what can only be a forum pwning scoop
Damn right
A big fat congratulation is in order :D
Where were you when the West was defeated?
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CAINE
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Post by CAINE »

Whoa!

Just found a Q3DM17 picture.

Image
Last edited by CAINE on Mon Oct 17, 2005 11:13 pm, edited 1 time in total.
o'dium
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Post by o'dium »

Thats Doom 3, hence the shitty textures, shitty lighting, shitty sky box, and Doom 3 mega health.
R00k
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Post by R00k »

And Doom3 pentagrams.
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Eraser
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Post by Eraser »

Yeah I almost choked, it looked so awful. Then I saw the pentagrams and realised it had to be a custom D3 map.
Fjoggs
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Post by Fjoggs »

Some mod remove that shit, my god It's a disgrace to any mapper.
CAINE
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Post by CAINE »

Eraser wrote:Yeah I almost choked, it looked so awful. Then I saw the pentagrams and realised it had to be a custom D3 map.

Hahahaha..

<3
Last edited by CAINE on Mon Oct 17, 2005 9:38 pm, edited 1 time in total.
Don Carlos
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Post by Don Carlos »

Fjoggs wrote:Some mod remove that shit, my god It's a disgrace to any mapper.
LOL
Could be worse... :icon30:
Where were you when the West was defeated?
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brisk
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Post by brisk »

DM17 was always a horrible map. I wish they actually remade maps that people still play.
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