Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
req
Posts: 21 Joined: Mon Oct 17, 2005 3:31 pm
Post
by req » Mon Oct 17, 2005 3:33 pm
"Nu Clear Lunch Time" (reqkitchen) is my second, after "Deathroom Bathroom", "reality" map. I have started working about 2 years ago, but for laziness, out of time, errors with compilation, etc. I have realased this just now. Gameplay is designed for "fun". FPS value is low because of many details. You can find here meny useful kitchen "things"... check by yourself!
Ps. there's two secrets. In each of them there's "You have a secret area" text, so... who will find them?
Ps2. shoot in the radio display
Bonus: the story of reqkitchen:
screen1
screen2
screen3
screen4
screen5
DOWNLOAD :
by pressing "Pobierz plik" (11.5 mb)
(file: reqkitchen.zip)
homepage:
requiem.go.pl
ENJOY!
Last edited by
req on Mon Oct 17, 2005 4:18 pm, edited 1 time in total.
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Mon Oct 17, 2005 4:04 pm
Any reason for the -fastvis?
req
Posts: 21 Joined: Mon Oct 17, 2005 3:31 pm
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by req » Mon Oct 17, 2005 4:17 pm
Ooops, sorry, wrong text:) This is full vis compilation of course. EDIT.
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Mon Oct 17, 2005 4:27 pm
Ah, good. :]
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
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by bork[e] » Tue Oct 18, 2005 6:51 am
Looks good req...and I could only fine one of the secret areas...with the south park dude in it.
I liked the cd player, and all the other little "extras" you put time into to make different areas stand out...really didn't expect that much work.
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Tue Oct 18, 2005 9:55 am
Damn. That looks way better than my kitchen.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Tue Oct 18, 2005 10:33 am
deathroom bathroom was quality, and though i hardly play q3 any more let alone d/l new maps i think i'll give this a whirl.
Myth
Posts: 165 Joined: Wed Jan 12, 2000 8:00 am
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by Myth » Tue Oct 18, 2005 11:02 pm
req wrote: Ooops, sorry, wrong text:) This is full vis compilation of course. EDIT.
heh.. probably wouldn't make
that much of a difference in this sort of a map.