Not only does Q4 MP run at a solid 60 FPS on pretty much anything in at least high detail (Sandstorm is the slowest map for me, dropping to 55!!!! in Ultra 1280x1024), but you have also disabled shadows, something which cna give you the edge...
Not only does Q4 MP run at a solid 60 FPS on pretty much anything in at least high detail (Sandstorm is the slowest map for me, dropping to 55!!!! in Ultra 1280x1024), but you have also disabled shadows, something which cna give you the edge...
Not only does Q4 MP run at a solid 60 FPS on pretty much anything in at least high detail (Sandstorm is the slowest map for me, dropping to 55!!!! in Ultra 1280x1024), but you have also disabled shadows, something which cna give you the edge...
Fuckin hell...
Does it run like that with 16 players on a map?
Yeah, i tried it on a 14man + me server today, and it was fine, even full of effects. Its really not hard on your system at all.
Not only does Q4 MP run at a solid 60 FPS on pretty much anything in at least high detail (Sandstorm is the slowest map for me, dropping to 55!!!! in Ultra 1280x1024), but you have also disabled shadows, something which cna give you the edge...
Fuckin hell...
Does it run like that with 16 players on a map?
Yeah, i tried it on a 14man + me server today, and it was fine, even full of effects. Its really not hard on your system at all.
Why does this low quality look 100x worse than Quake 3 low quality? Jesus that shit brown makes me wanna puke. At least in Q3 with picmip 3-5 you still had nice colors and all. And with GL_LINEAR the xhair and hud/text didn't get blurred...
dzjepp wrote:Why does this low quality look 100x worse than Quake 3 low quality? Jesus that shit brown makes me wanna puke. At least in Q3 with picmip 3-5 you swill had nice colors and all. And with GL_LINEAR the xhair and hud/text didn't get blurred...