Shadows... Does the flashlight cast them or not?

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o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Shadows... Does the flashlight cast them or not?

Post by o'dium »

I could of sworn that early in the game I saw my flashlights cast shadows from the world and other people, but now, i dont get any...? I haven't changed anything, so I'm puzzled by this...

So are they on and off "sometimes" and I just noticed this, or were they never on at all...?

If so, whhhhhhhhhhhhhhhyyyy????????

EDIT: Yeah, just checked, before my flashlight DID cast shadows, and now it doesn't:

[lvlshot]http://www.quake2evolved.com/odium/q4_shadows1.jpg[/lvlshot]

[lvlshot]http://www.quake2evolved.com/odium/q4_shadows2.jpg[/lvlshot]
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MKJ
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Post by MKJ »

it doesnt for me. and im glad. it looks horrible in doom3
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o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Your missing the point, its supposed to, otherwise this whole realistic lighting engine is pointless is its not realistic ;)

They took it out of the xbox version for good reason, and i hope thats not the same reason its not always used here... I would like the choice.
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MKJ
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Post by MKJ »

:shrug:
for people who actually play the game and dont count the bumpmapped pixels its not that bad :P
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o'dium
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Post by o'dium »

MKJ wrote::shrug:
for people who actually play the game and dont count the bumpmapped pixels its not that bad :P
Ahhhhhh shutupa'ya'face... :p
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