They both do, but cg_nopredict doesn't force the client and the server to run in step like g_synchronousClients does.[xeno]Julios wrote:Still, cg_nopredict doesn't change the client's movement prediction in quake3. Only synchronous does that right?
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				^misantropia^
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				[xeno]Julios
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what i mean by movement prediction is the sort foo was talking about earlier in this thread.
So if you play with a 200 ping and you strafe left, the client won't see the model strafing until the server registers it. Feels very weird to play with.
As far as I've seen, cl_nopredict doesn't affect this at all, while sync does.
			
			
									
						
										
						So if you play with a 200 ping and you strafe left, the client won't see the model strafing until the server registers it. Feels very weird to play with.
As far as I've seen, cl_nopredict doesn't affect this at all, while sync does.