Lightning Gun

^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

[xeno]Julios wrote:Still, cg_nopredict doesn't change the client's movement prediction in quake3. Only synchronous does that right?
They both do, but cg_nopredict doesn't force the client and the server to run in step like g_synchronousClients does.
[xeno]Julios
Posts: 6216
Joined: Fri Dec 10, 1999 8:00 am

Post by [xeno]Julios »

what i mean by movement prediction is the sort foo was talking about earlier in this thread.

So if you play with a 200 ping and you strafe left, the client won't see the model strafing until the server registers it. Feels very weird to play with.

As far as I've seen, cl_nopredict doesn't affect this at all, while sync does.
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