Quake 4 Dedicated Server Map Rotation

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-Cp
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Joined: Sat Oct 22, 2005 4:46 am

Quake 4 Dedicated Server Map Rotation

Post by -Cp »

Anyone know how to get the map rotation working? Everytime I launch a dedicated server it shuts down at the end of the first map - says it can't find the next map to go to...
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DooMer
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Post by DooMer »

seta g_mapcycle "mapcycle"
D'Artagnan
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Post by D'Artagnan »

It always repeat 2 times the same map before changing, how can we change that ?
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DooMer
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Post by DooMer »

Change the replay_count in mapcycle.scriptcfg
D'Artagnan
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Post by D'Artagnan »

You mean, i change that; replay_count = 2;
to
replay_count = 1;
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-Cp
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Post by -Cp »

DooMer wrote:seta g_mapcycle "mapcycle"
I tried that.. doesn't work..
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Foo
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Post by Foo »

Do you have a legitimate copy of the game?
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-Cp
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Post by -Cp »

Foo wrote:Do you have a legitimate copy of the game?
Yuppers..

Is there something I need to do with the mapcycle.scriptcfg file?
Bueller
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Joined: Tue Feb 22, 2005 3:10 pm

Post by Bueller »

-Cp wrote:
Foo wrote:Do you have a legitimate copy of the game?
Yuppers..

Is there something I need to do with the mapcycle.scriptcfg file?
I haven't tested this yet, but in the file mapcycle.scriptcfg you will see the following:

if ( replay_count <= 0 ) {
// restart n times before next map
replay_count = 2;

I would think changing it to the following would work:

if ( replay_count <= 0 ) {
// restart n times before next map
replay_count = 1;
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-Cp
Posts: 16
Joined: Sat Oct 22, 2005 4:46 am

Post by -Cp »

Bueller wrote:
-Cp wrote:
Foo wrote:Do you have a legitimate copy of the game?
Yuppers..

Is there something I need to do with the mapcycle.scriptcfg file?
I haven't tested this yet, but in the file mapcycle.scriptcfg you will see the following:

if ( replay_count <= 0 ) {
// restart n times before next map
replay_count = 2;

I would think changing it to the following would work:

if ( replay_count <= 0 ) {
// restart n times before next map
replay_count = 1;
It is setup like that now..
Raek
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Joined: Sat Oct 22, 2005 9:26 am

Post by Raek »

and does it work now ?
-Cp
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Post by -Cp »

Raek wrote:and does it work now ?
Nope
-Cp
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Joined: Sat Oct 22, 2005 4:46 am

Post by -Cp »

-Cp wrote:
Raek wrote:and does it work now ?
Nope
*bump*
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