It's nice, I just had a runaround on it.
http://www.esreality.com/?a=post&id=915592
BlipTourney 1 (new custom map)
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The texturing looks very dull.
The author could/should have added some trims with more colour, something like cpm1a. Edit: in order to make the different parts of the map more recognizable.

Last edited by Oeloe on Tue Oct 25, 2005 11:22 am, edited 1 time in total.
aye, UT2k3 maps have so much detail the normal sized corridor gets very cramped.
i must say that the fragging yard could do with a few less crates btw. its very easy to clip into one of those things and it'll take you a bit of wiggling to get out
i must say that the fragging yard could do with a few less crates btw. its very easy to clip into one of those things and it'll take you a bit of wiggling to get out
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
cpm1a is extremely easy to navigate though and it doesn't have any spots that can be confused with others (you know where you are at all times).Eraser wrote:lol, cpm1a isn't exactly the prime example of good texturing and geometry.
Of course it's about flow, but if there are parts in the map that look alike, different texturing and lighting must keep those areas recognizable or it will inhibit the flow.