BlipTourney 1 (new custom map)

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DRuM
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Joined: Mon Oct 28, 2002 8:00 am

BlipTourney 1 (new custom map)

Post by DRuM »

It's nice, I just had a runaround on it.

http://www.esreality.com/?a=post&id=915592
Doomcore
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Joined: Sun Sep 18, 2005 3:05 pm

Post by Doomcore »

Looks pretty boxy from pics....
MidnightQ4
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Joined: Tue Oct 18, 2005 7:59 pm

Post by MidnightQ4 »

as it should be :D

reminds me of a grey version of Roughinery from ut2k4
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hemostick
Posts: 203
Joined: Wed Feb 14, 2001 8:00 am

Post by hemostick »

That's it, Roughinery ! I barely played 2k4 but I've seen the map in a bunch of videos.
Oeloe
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Post by Oeloe »

The texturing looks very dull. :paranoid: The author could/should have added some trims with more colour, something like cpm1a. Edit: in order to make the different parts of the map more recognizable.
Last edited by Oeloe on Tue Oct 25, 2005 11:22 am, edited 1 time in total.
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Eraser
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Post by Eraser »

Oeloe wrote:The texturing looks very dull. :paranoid: The author could/should have added some trims with more colour, something like cpm1a.
lol, cpm1a isn't exactly the prime example of good texturing and geometry.
o'dium
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Post by o'dium »

Its not about detail its all about flow. Thats why Epic learnt their lesson the hard way with UT2k3, and for UT2k4 made levels that had better flow and less static meshes.

Just because you HAVE detail, doesn't mean you MUST use it.
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MKJ
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Post by MKJ »

aye, UT2k3 maps have so much detail the normal sized corridor gets very cramped.

i must say that the fragging yard could do with a few less crates btw. its very easy to clip into one of those things and it'll take you a bit of wiggling to get out
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Oeloe
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Post by Oeloe »

Eraser wrote:lol, cpm1a isn't exactly the prime example of good texturing and geometry.
cpm1a is extremely easy to navigate though and it doesn't have any spots that can be confused with others (you know where you are at all times).

Of course it's about flow, but if there are parts in the map that look alike, different texturing and lighting must keep those areas recognizable or it will inhibit the flow.
Doomcore
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Joined: Sun Sep 18, 2005 3:05 pm

Post by Doomcore »

I miss damn gothic maps....
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