fs
Posts: 12 Joined: Mon Oct 24, 2005 3:22 am
Post
by fs » Wed Oct 26, 2005 12:47 pm
I've noticed on a server browser some being even /64 o_O
how is that possible?
Last edited by
fs on Wed Oct 26, 2005 12:57 pm, edited 4 times in total.
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
Post
by Foo » Wed Oct 26, 2005 12:55 pm
Supposedly it's 16.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
fs
Posts: 12 Joined: Mon Oct 24, 2005 3:22 am
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by fs » Wed Oct 26, 2005 1:02 pm
that is why i find it odd
RooKie
Posts: 71 Joined: Fri Oct 21, 2005 5:11 pm
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by RooKie » Wed Oct 26, 2005 1:48 pm
i have a high ping, im only aloud 4
[img]http://i26.photobucket.com/albums/c134/fireboy93/Nearlyfinishednarutcopy.png[/img]
Eraser
Posts: 19174 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Wed Oct 26, 2005 2:14 pm
Foo wrote: Supposedly it's 16.
Maybe the UI only goes to 16.
Like with Quake 3, you can set sv_maxclients to values higher than 16 and it works, but the menu only goes up to 16 I think (or 12 even?)
MKJ
Posts: 32581 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Wed Oct 26, 2005 2:15 pm
indeed
i remember playing q3dm7 (well.. in one of the first test builds) on a server with a 99 player limit - it was full, too
the rocketlauncherbridge room had a sea of rocketlauncers bobbing up and down
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
fs
Posts: 12 Joined: Mon Oct 24, 2005 3:22 am
Post
by fs » Wed Oct 26, 2005 2:30 pm
MKJ wrote: i remember playing q3dm7 (well.. in one of the first test builds) on a server with a 99 player limit - it was full, too
oh crap, why did I miss that
pure spamage :icon25: