I can't speak for the OSP guys obviously, but I can say that arQon is involved with Q4Max to some extent.nightwing wrote:What about OSP? Are they coming out with one?
EDIT: btw, #q4max on Quakenet.
As you're big brother I do not tolerate this kind of behaviour........Fjoggs wrote:Yeah. Shut up Amidy
One feature that I know we sorely missed in ut2k4 was team locking so ppl can join and spec without hosing up the current game of less than 8 players.AmIdYfReAk wrote:For what? most of the features that OSP Brought to the table are allready in q4.. the only one that i can think of that isent is the CPM/pro mode..
GA must be arQon's influence.New brightskins
New main menu
New loading screen
Removed intro movies
Added "fov" to the multiplayer menu
:icon10: Added "green armor" to the items
Increased server support
Added exe installer
Weapon bar HUD always on
Force Enemy models, on TDM and CTF
About those coloured weapon models (red one in the picture): because of the lack of simpleitems, someone (Drexciyian) made coloured weapon skins. I don't remember where i saw his screenshots though.DRuM wrote:
Again, thats not skill, thats just obvious?MidnightQ4 wrote:because, being able to see the enemy should be a given. you shouldn't miss chances at shots because he blended in and you didn't see him. also the brain just works better at tracking the other player if he really stands out. I guess you could ask the opposite point, why would you want player skins that blend in to the map?