So is it different with QIV?
Clown gun in Quake4?
ok i didi a bit of testing and as you have already said verry unwiseable to run more then 1 at a time , i had the name animator going as well as the clowngun script and when i ran both togeather at same time it actually slowed down the color changes of my name.,
is it possible at all to have color change on the lightning gun or the hyper blaster ? colored lighting or hyper bullets would looke pretty darn sweet if u ask me !
Happy frggin'
Ex
is it possible at all to have color change on the lightning gun or the hyper blaster ? colored lighting or hyper bullets would looke pretty darn sweet if u ask me !
Happy frggin'
Ex
Norlogic or maybe somone else can figure this out as i am new to scripting with this but have tried ever and over agian , i know it's not reccomended however, when i get the server list for online play , i click on a server i wish to join (normally it hilights and u can then click on join) but when running this name animator what happends is i clcik on a server to join and it seems as if it's selecting it and unselecting it agian.
so i cannot click on join game nohtign happends , only way to get it to join is to doubble click the server i wish to join over and over real fast then it will work, i have deffinatlly narowed it down to being this name script as i take it out of my autoexec and everything works 100% .
any idea at all what would be causeing this to happen and / or how to fix it , and still have the script on by default as it is now , without having to bind a key to start/stop it ?
set ua_rainbowAnimator "ui_name '^c910**Extreme**^0'; wait 10; ui_name '^c950**Extreme**^0'; wait 10; ui_name '^c990**Extreme**^0'; wait 10; ui_name '^c091**Extreme**^0'; wait 10; ui_name '^c095**Extreme**^0'; wait 10; ui_name '^c099Extreme^0'; wait 10; ui_name '^c109Extreme^0'; wait 10; ui_name '^c509Extreme^0'; wait 10; ui_name '^c909Extreme^0'; wait 10; vstr ua_rainbowAnimator"
vstr ua_rainbowAnimator
so i cannot click on join game nohtign happends , only way to get it to join is to doubble click the server i wish to join over and over real fast then it will work, i have deffinatlly narowed it down to being this name script as i take it out of my autoexec and everything works 100% .
any idea at all what would be causeing this to happen and / or how to fix it , and still have the script on by default as it is now , without having to bind a key to start/stop it ?
set ua_rainbowAnimator "ui_name '^c910**Extreme**^0'; wait 10; ui_name '^c950**Extreme**^0'; wait 10; ui_name '^c990**Extreme**^0'; wait 10; ui_name '^c091**Extreme**^0'; wait 10; ui_name '^c095**Extreme**^0'; wait 10; ui_name '^c099Extreme^0'; wait 10; ui_name '^c109Extreme^0'; wait 10; ui_name '^c509Extreme^0'; wait 10; ui_name '^c909Extreme^0'; wait 10; vstr ua_rainbowAnimator"
vstr ua_rainbowAnimator
I don't think there is much you can do...just bind it to a key and call it good.
Scripts that make heavy use of wait states are never really good to use....and in this case endlessly cycle...which makes it all the worse.
Its cool stuff to toy with....but it is a toy and nothing more.
Only way to fix this would be for Raven to add in the option to use special files that the game would parse and display each line per set game tick. Hence it would no longer use wait states, as the data from the file would be part of the games internal strings..errr some thing like that (read not a programmer).
Maybe Raven will add some thing like that...probably not...heh but who knows.
Scripts that make heavy use of wait states are never really good to use....and in this case endlessly cycle...which makes it all the worse.
Its cool stuff to toy with....but it is a toy and nothing more.
Only way to fix this would be for Raven to add in the option to use special files that the game would parse and display each line per set game tick. Hence it would no longer use wait states, as the data from the file would be part of the games internal strings..errr some thing like that (read not a programmer).
Maybe Raven will add some thing like that...probably not...heh but who knows.
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NitrousFlare
- Posts: 81
- Joined: Sun Oct 30, 2005 6:32 am
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NitrousFlare
- Posts: 81
- Joined: Sun Oct 30, 2005 6:32 am
ok i been tryign to get this to work for 3 days and jsut cant get it to work , this scriupt i have it set to turn on when i hit "home" how can i also have it turn off when i hit "end" ?
bind "HOME" "ui_clan '^2*^c909BFG^2*' ; set ua_nameAnimator 'vstr ua_rainbowAnimator'; vstr ua_nameAnimator"
set ua_rainbowAnimator "ui_name '^c910**Extreme**^0'; wait 10; ui_name '^c950**Extreme**^0'; wait 10; ui_name '^c990**Extreme**^0'; wait 10; ui_name '^c091**Extreme**^0'; wait 10; ui_name
'^c095**Extreme**^0'; wait 10; ui_name '^c099Extreme^0'; wait 10; ui_name '^c109Extreme^0'; wait 10; ui_name '^c509Extreme^0'; wait 10; ui_name '^c909Extreme^0'; wait 10; vstr ua_nameAnimator"
tried everyting and it just won't take..
i'm a newb what can i say , when it comes to scrripting.
bind "HOME" "ui_clan '^2*^c909BFG^2*' ; set ua_nameAnimator 'vstr ua_rainbowAnimator'; vstr ua_nameAnimator"
set ua_rainbowAnimator "ui_name '^c910**Extreme**^0'; wait 10; ui_name '^c950**Extreme**^0'; wait 10; ui_name '^c990**Extreme**^0'; wait 10; ui_name '^c091**Extreme**^0'; wait 10; ui_name
'^c095**Extreme**^0'; wait 10; ui_name '^c099Extreme^0'; wait 10; ui_name '^c109Extreme^0'; wait 10; ui_name '^c509Extreme^0'; wait 10; ui_name '^c909Extreme^0'; wait 10; vstr ua_nameAnimator"
tried everyting and it just won't take..
i'm a newb what can i say , when it comes to scrripting.
Code: Select all
set ua_rainbowAnimator "ui_name '^c910**Extreme**^0'; wait 10; ui_name '^c950**Extreme**^0'; wait 10; ui_name '^c990**Extreme**^0'; wait 10; ui_name '^c091**Extreme**^0'; wait 10; ui_name '^c095**Extreme**^0'; wait 10; ui_name '^c099Extreme^0'; wait 10; ui_name '^c109Extreme^0'; wait 10; ui_name '^c509Extreme^0'; wait 10; ui_name '^c909Extreme^0'; wait 10; vstr ua_nameAnimator"
set ua_nt_01 "set ua_nt_f vstr ua_nt_02; set ua_nameAnimator 'vstr ua_rainbowAnimator'; vstr ua_nameAnimator"
set ua_nt_02 "set ua_nt_f vstr ua_nt_01; set ua_nameAnimator; vstr ua_nameAnimator; ui_clan '^2*^c909BFG^2*'"
set ua_nt_f "vstr ua_nt_01"
bind "HOME" "vstr ua_nt_f"-
NitrousFlare
- Posts: 81
- Joined: Sun Oct 30, 2005 6:32 am
arite, i actually figures this one out, im not gonan explain it, b/c you should beable to see what i did. This is My name Change Script, and it stops too.
you need to bind KP_HOME "exec changenamesciprt.cfg" then in that cfg, put a bind "KP_END" "(for me it was)vstr ua_animator"
Code: Select all
set ua_rainbowAnimator "ui_name '^C300F^c300L^c500A^c900R^c500E'; wait 10; ui_name '^C500F^c300L^c300A^c500R^c900E'; wait 10; ui_name '^C900F^c500L^c300A^c300R^c500E'; wait 10; ui_name '^C500F^c900L^c500A^c300R^c300E'; wait 10; ui_name '^c300F^c500L^c900A^c500R^c300E';wait 10; vstr ua_rainbowAnimator"
vstr ua_rainbowAnimator
bind "KP_RIGHTARROW" "set ua_rainbowAnimator; ui_name '^c300F^c500L^c900A^c500R^c300E'"on the clwn gun it was this
bind "PGup" "set ua_fancyRails 'vstr ua_clownGun'; vstr ua_fancyRails" //Fancy Rail On
bind "PGDN" "set ua_fancyRails 'vstr ua_clownOff'; vstr ua_fancyRails" //Fancy Rail Off
i tried binding it as u mentioned , been reading and fiddling for 4 days nto sure wtf i a missing. y i took a chance to ask agian on here.,.
bind "PGup" "set ua_fancyRails 'vstr ua_clownGun'; vstr ua_fancyRails" //Fancy Rail On
bind "PGDN" "set ua_fancyRails 'vstr ua_clownOff'; vstr ua_fancyRails" //Fancy Rail Off
i tried binding it as u mentioned , been reading and fiddling for 4 days nto sure wtf i a missing. y i took a chance to ask agian on here.,.
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NitrousFlare
- Posts: 81
- Joined: Sun Oct 30, 2005 6:32 am
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NitrousFlare
- Posts: 81
- Joined: Sun Oct 30, 2005 6:32 am
here is what i have for the name animator
bind "HOME" "ui_clan '^2*^c909BFG^2*' ; set ua_nameAnimator 'vstr ua_rainbowAnimator'; vstr ua_nameAnimator"
set ua_rainbowAnimator "ui_name '^c910**Extreme**^0'; wait 10; ui_name '^c950**Extreme**^0'; wait 10; ui_name '^c990**Extreme**^0'; wait 10; ui_name '^c091**Extreme**^0'; wait 10; ui_name
'^c095**Extreme**^0'; wait 10; ui_name '^c099Extreme^0'; wait 10; ui_name '^c109Extreme^0'; wait 10; ui_name '^c509Extreme^0'; wait 10; ui_name '^c909Extreme^0'; wait 10; vstr ua_nameAnimator"
i hit home it comes on , i need to set it to turn off when i hit "END"
i also already have this in my autoexec as well so i dotn need the clan name in the script
seta ui_clan "^2*^c909BFG^2*"
what the heck am i missing to to get this to go on when i hit "home" and off when i hit "end"
i have binded the keys its writing to the cfg it works as it is to go on , but not off. wtf am i missing ?
bind "HOME" "ui_clan '^2*^c909BFG^2*' ; set ua_nameAnimator 'vstr ua_rainbowAnimator'; vstr ua_nameAnimator"
set ua_rainbowAnimator "ui_name '^c910**Extreme**^0'; wait 10; ui_name '^c950**Extreme**^0'; wait 10; ui_name '^c990**Extreme**^0'; wait 10; ui_name '^c091**Extreme**^0'; wait 10; ui_name
'^c095**Extreme**^0'; wait 10; ui_name '^c099Extreme^0'; wait 10; ui_name '^c109Extreme^0'; wait 10; ui_name '^c509Extreme^0'; wait 10; ui_name '^c909Extreme^0'; wait 10; vstr ua_nameAnimator"
i hit home it comes on , i need to set it to turn off when i hit "END"
i also already have this in my autoexec as well so i dotn need the clan name in the script
seta ui_clan "^2*^c909BFG^2*"
what the heck am i missing to to get this to go on when i hit "home" and off when i hit "end"
i have binded the keys its writing to the cfg it works as it is to go on , but not off. wtf am i missing ?
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NitrousFlare
- Posts: 81
- Joined: Sun Oct 30, 2005 6:32 am