Exactly, but to say that it "doesn't matter what weap youre holding or what the approaching enemy is holding" doesnt strike me as balanced with each weapon having a niche, if the quote were true then all weapons would be balanced by all being just as good in any situation which is, and should be, untrue.clkou wrote:I think balance implies a wide range of weapon function, ability, and power. In a close battle, a SSG is probably more powerful and useful than a LG. At medium range, a LG may be better than a RG. At long range, a RG would be preferably to an RL. All of the weapons have their own unique functionality, pros, and cons.jester! wrote:But is that balance, or making everything the same?
If one or two weapons tend to dominate the game, the weapons become unbalanced to the dominant ones - the Rocket Launcher for example dominated Doom 3. However, in Quake 4, I don't feel as vulnerable without a Rocket Launcher or as needy to have one.
quake 4 multiplayer
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people also need to stop complaining about Orange and Green. the colors are no less arbitrary as Red and Blue - better yet, this time around theres even a reason for them to be orange and green.
theyre also on opposite sides of the spectrum, much like red and blue, so theres hardly a chance someone confuses the two.
if could be black and white and it would still be good. but no, it falls into the "its not quake"-columns
theyre also on opposite sides of the spectrum, much like red and blue, so theres hardly a chance someone confuses the two.
if could be black and white and it would still be good. but no, it falls into the "its not quake"-columns

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