Slowly but surely... (ODQ3DM6)
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- Posts: 468
- Joined: Sun May 14, 2000 7:00 am
Coolaxbaby wrote:Denz .. the low fps is a temporary problem.
the map hasn't been optimized yet "no vis portals".
fps will jump once he figures the best way to vis the map.
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
oh rly?Survivor wrote:He already fixed thatSOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
There a newer "beta"?
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
Got yaBdw3 wrote:+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
Last edited by Survivor on Sun Oct 30, 2005 11:34 pm, edited 1 time in total.
Cry more.. i read the whole thread the other night, didnt get around to dicking with the map until today..+JuggerNaut+ wrote:SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
so you don't read the thread after you play it to make sure no one's already posted said problem? or perhaps you saw it and didn't want ALL THAT WORK that went into taking a screenie and putting it up on a server to go to waste?SOAPboy wrote:Cry more.. i read the whole thread the other night, didnt get around to dicking with the map until today..+JuggerNaut+ wrote:SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..
[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
Yep..+JuggerNaut+ wrote:so you don't read the thread after you play it to make sure no one's already posted said problem? or perhaps you saw it and didn't want ALL THAT WORK that went into taking a screenie and putting it up on a server to go to waste?SOAPboy wrote:Cry more.. i read the whole thread the other night, didnt get around to dicking with the map until today..+JuggerNaut+ wrote:
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Great job.
I think once he has done a hefty vis pass, frames will increase, the eletrical buzz will be focused, and things will run relatively smooth.
Of course, holes will have to be filled and if he has a surrounding box to stop leaking then that should really be removed.
It's great though. I didn't think it was too small, or too big, just right to me. The only change should be the height of the arches so you dont get caught strafe jumping.
P.S - Odium, it would be great if you could re-create q3ctf1 too
.
I think once he has done a hefty vis pass, frames will increase, the eletrical buzz will be focused, and things will run relatively smooth.
Of course, holes will have to be filled and if he has a surrounding box to stop leaking then that should really be removed.
It's great though. I didn't think it was too small, or too big, just right to me. The only change should be the height of the arches so you dont get caught strafe jumping.
P.S - Odium, it would be great if you could re-create q3ctf1 too

Yeah, the fact its the same picture should have given it away..Survivor wrote:You missed the [sarcasm][/sarcasm] i thinkR00k wrote:
*slaps jepp with a fish*
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
dzjepp=n00b
O'dium, I would suggest keeping the clipping gap directly under the rail walkway and the ya for grenades. We should have some trickers play this and make sure they can make all the jumps like the ya to rg walkway and plasma climbs etc etc. It isn't supposed to be physically the same as q3, it is supposed to feel the same as in q3.
O'dium, I would suggest keeping the clipping gap directly under the rail walkway and the ya for grenades. We should have some trickers play this and make sure they can make all the jumps like the ya to rg walkway and plasma climbs etc etc. It isn't supposed to be physically the same as q3, it is supposed to feel the same as in q3.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]