Slowly but surely... (ODQ3DM6)

Locked
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

Denz .. the low fps is a temporary problem.
the map hasn't been optimized yet "no vis portals".
fps will jump once he figures the best way to vis the map.
[color=#FF0000][WYD][/color]
D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

axbaby wrote:Denz .. the low fps is a temporary problem.
the map hasn't been optimized yet "no vis portals".
fps will jump once he figures the best way to vis the map.
Cool
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
SOAPboy
Posts: 8268
Joined: Sun Apr 13, 2003 7:00 am

Post by SOAPboy »

Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..

[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..

[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
He already fixed that
SOAPboy
Posts: 8268
Joined: Sun Apr 13, 2003 7:00 am

Post by SOAPboy »

Survivor wrote:
SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..

[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
He already fixed that
oh rly?

There a newer "beta"?
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

o'dium wrote:Fixed the ****z-fighting**** by the mega
Last edited by axbaby on Sun Oct 30, 2005 11:33 pm, edited 1 time in total.
[color=#FF0000][WYD][/color]
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..

[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

Bdw3 wrote:
+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
Got ya
Last edited by Survivor on Sun Oct 30, 2005 11:34 pm, edited 1 time in total.
Bdw3
Posts: 3348
Joined: Sun Mar 12, 2000 8:00 am

Post by Bdw3 »

:olo: I would have left mine if jugg himself hadn't sliped in while i was looking at page 11. :icon14:
SOAPboy
Posts: 8268
Joined: Sun Apr 13, 2003 7:00 am

Post by SOAPboy »

+JuggerNaut+ wrote:
SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..

[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
Cry more.. i read the whole thread the other night, didnt get around to dicking with the map until today..
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

Bdw3 wrote::olo: I would have left mine if jugg himself hadn't sliped in while i was looking at page 11. :icon14:
The fact that if i would quote it it would still apply to you was what did it for me.
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

SOAPboy wrote:
+JuggerNaut+ wrote:
SOAPboy wrote:Other than the fact its unoptimized, and the doors are a little short it looks great and feels good.. Oh, one bug..

[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
+JuggerNaut+ wrote:before you knuckleheads comment on the map how about you read the the previous posts so you don't repeat what someone else has already spouted? dimwits.
Cry more.. i read the whole thread the other night, didnt get around to dicking with the map until today..
so you don't read the thread after you play it to make sure no one's already posted said problem? or perhaps you saw it and didn't want ALL THAT WORK that went into taking a screenie and putting it up on a server to go to waste?
SOAPboy
Posts: 8268
Joined: Sun Apr 13, 2003 7:00 am

Post by SOAPboy »

+JuggerNaut+ wrote:
SOAPboy wrote:
+JuggerNaut+ wrote:
Cry more.. i read the whole thread the other night, didnt get around to dicking with the map until today..
so you don't read the thread after you play it to make sure no one's already posted said problem? or perhaps you saw it and didn't want ALL THAT WORK that went into taking a screenie and putting it up on a server to go to waste?
Yep..
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Bah, shameless filling up of pages by quoting quotes of pages with screenshots. :mad:
User avatar
Eraser
Posts: 19175
Joined: Fri Dec 01, 2000 8:00 am

Post by Eraser »

Oeloe wrote:Bah, shameless filling up of pages by quoting quotes of pages with screenshots. :mad:
enter your profile and set "nested quote limit" to 1
d3fin3d
Posts: 39
Joined: Thu Oct 20, 2005 12:17 pm

Post by d3fin3d »

Great job.

I think once he has done a hefty vis pass, frames will increase, the eletrical buzz will be focused, and things will run relatively smooth.

Of course, holes will have to be filled and if he has a surrounding box to stop leaking then that should really be removed.

It's great though. I didn't think it was too small, or too big, just right to me. The only change should be the height of the arches so you dont get caught strafe jumping.

P.S - Odium, it would be great if you could re-create q3ctf1 too :).
Mikedie
Posts: 10
Joined: Mon Oct 31, 2005 11:28 pm

Post by Mikedie »

the fps must be increased dramatically.
don´t forget... it´s not just a 1on1 map
it is also a 4on4 tdm map and it realy needs to run smooth :>
i really hope it ain´t just a graphic demo.
Bdw3
Posts: 3348
Joined: Sun Mar 12, 2000 8:00 am

Post by Bdw3 »

o'dium wrote:Remember, its VERY FUCKING SLOW because of no vis yet. So just wait for that part.
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Guys, please read the thread before commenting. It saves you wasted effort and helps focus on the real problems.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

I found a problem: :paranoid:

[lvlshot]http://xs53.xs.to/pics/05441/dm6bug.jpg[/lvlshot]
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

>:E

*slaps jepp with a fish*
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

R00k wrote:>:E

*slaps jepp with a fish*
You missed the [sarcasm][/sarcasm] i think
SOAPboy
Posts: 8268
Joined: Sun Apr 13, 2003 7:00 am

Post by SOAPboy »

Survivor wrote:
R00k wrote:>:E

*slaps jepp with a fish*
You missed the [sarcasm][/sarcasm] i think
Yeah, the fact its the same picture should have given it away..
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

Whoa, when did everybody start taking fish slaps so seriously? :olo:
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

dzjepp=n00b

O'dium, I would suggest keeping the clipping gap directly under the rail walkway and the ya for grenades. We should have some trickers play this and make sure they can make all the jumps like the ya to rg walkway and plasma climbs etc etc. It isn't supposed to be physically the same as q3, it is supposed to feel the same as in q3.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Locked