Hipshot , Speedy Q4 skies

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Chi
Posts: 44
Joined: Sun Feb 13, 2005 2:06 pm

Hipshot , Speedy Q4 skies

Post by Chi »

I edited some of Hipshots skies, so they can be used in Q4. Have fun with them.

Includes: (from left to right)
- Grimmnights
- Interstellar
- Miramar
- Stormydays
- Violentdays

ImageImageImageImageImage

hipshot_skies_256
hipshot_skies_512

Mirror:
hipshot_skies_256
hipshot_skies_512

For all you who are to lazy to do it yourself :paranoid:, I added some of speedy's skies.

Includes: (from left to right)
- Morose
- Elbrus
- Space2k2

ImageImageImage

Download: speedy_skies.zip
Last edited by Chi on Tue Nov 08, 2005 11:01 am, edited 1 time in total.
pjw
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Post by pjw »

Outstanding. I always liked his skies.

Thanks for the translation job!! :)
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Scourge
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Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

Nice. :) Plan on doing some q4 editing as soon as I get my hands on the game. I'll bet I could squeeze a couple of those in somewhere.
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Hipshot
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Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Wow, I think I'm gonna use one of these! :dork:
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Scourge
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Post by Scourge »

Hipshot wrote:Wow, I think I'm gonna use one of these! :dork:
Did you not know about this?
Chi
Posts: 44
Joined: Sun Feb 13, 2005 2:06 pm

Post by Chi »

I did not choose to mail him, because I didn't think it was a problem
Modify however you like, just cred me for my work, maybe link to my page.
Maybe I was wrong, I'm sorry I didn't mail you in that case.
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Hipshot
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Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

It was/is no problem Chi ;) I don't care really.

--

Ed: That come of a bit bad in the end, ofc course I care, I really should thank you.
Last edited by Hipshot on Wed Nov 09, 2005 9:56 pm, edited 1 time in total.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Chi
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Joined: Sun Feb 13, 2005 2:06 pm

Post by Chi »

:icon14:
StormShadow
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Post by StormShadow »

awesome. Im gonna use that green one for my Cajun Hell remix :)
tequila!
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Joined: Fri May 25, 2001 7:00 am

Post by tequila! »

very cool guys :)
Lukin
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Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Is there some reasoning behind the decision to decrease the size of Hipshot skies (from 1024x1024 to 512x512)?
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
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Hipshot
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Post by Hipshot »

People seems hostile against 1024^2 skies, but somehow I understand them, cause if the intention is to get max FPS put of the map, a smaller sky is ofc better.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Chi
Posts: 44
Joined: Sun Feb 13, 2005 2:06 pm

Post by Chi »

yeah, 1024^2 skies are nicer.. but q4 has pretty heavy systemspecs allready.
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