Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Chi
Posts: 44 Joined: Sun Feb 13, 2005 2:06 pm
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by Chi » Sun Nov 06, 2005 8:57 pm
I edited some of Hipshots skies, so they can be used in Q4. Have fun with them.
Includes: (from left to right)
- Grimmnights
- Interstellar
- Miramar
- Stormydays
- Violentdays
hipshot_skies_256
hipshot_skies_512
Mirror:
hipshot_skies_256
hipshot_skies_512
For all you who are to lazy to do it yourself
, I added some of speedy's skies.
Includes: (from left to right)
- Morose
- Elbrus
- Space2k2
Download: speedy_skies.zip
Last edited by
Chi on Tue Nov 08, 2005 11:01 am, edited 1 time in total.
pjw
Posts: 860 Joined: Sun May 07, 2000 7:00 am
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by pjw » Mon Nov 07, 2005 4:54 pm
Outstanding. I always liked his skies.
Thanks for the translation job!!
Scourge
Posts: 15559 Joined: Mon Mar 25, 2002 8:00 am
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by Scourge » Tue Nov 08, 2005 12:16 am
Nice.
Plan on doing some q4 editing as soon as I get my hands on the game. I'll bet I could squeeze a couple of those in somewhere.
Hipshot
Posts: 1547 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Wed Nov 09, 2005 5:09 am
Wow, I think I'm gonna use one of these!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Scourge
Posts: 15559 Joined: Mon Mar 25, 2002 8:00 am
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by Scourge » Wed Nov 09, 2005 5:13 am
Hipshot wrote: Wow, I think I'm gonna use one of these!
Did you not know about this?
Chi
Posts: 44 Joined: Sun Feb 13, 2005 2:06 pm
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by Chi » Wed Nov 09, 2005 10:39 am
I did not choose to mail him, because I didn't think it was a problem
Modify however you like, just cred me for my work, maybe link to my page.
Maybe I was wrong, I'm sorry I didn't mail you in that case.
Hipshot
Posts: 1547 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Wed Nov 09, 2005 3:03 pm
It was/is no problem Chi
I don't care really.
--
Ed: That come of a bit bad in the end, ofc course I care, I really should thank you.
Last edited by
Hipshot on Wed Nov 09, 2005 9:56 pm, edited 1 time in total.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Chi
Posts: 44 Joined: Sun Feb 13, 2005 2:06 pm
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by Chi » Wed Nov 09, 2005 3:20 pm
:icon14:
StormShadow
Posts: 557 Joined: Wed Feb 16, 2005 8:10 pm
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by StormShadow » Wed Nov 09, 2005 3:26 pm
awesome. Im gonna use that green one for my Cajun Hell remix
tequila!
Posts: 71 Joined: Fri May 25, 2001 7:00 am
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by tequila! » Wed Nov 09, 2005 9:44 pm
very cool guys
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Fri Nov 11, 2005 9:21 am
Is there some reasoning behind the decision to decrease the size of Hipshot skies (from 1024x1024 to 512x512)?
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
Hipshot
Posts: 1547 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Fri Nov 11, 2005 3:07 pm
People seems hostile against 1024^2 skies, but somehow I understand them, cause if the intention is to get max FPS put of the map, a smaller sky is ofc better.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Chi
Posts: 44 Joined: Sun Feb 13, 2005 2:06 pm
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by Chi » Fri Nov 11, 2005 3:41 pm
yeah, 1024^2 skies are nicer.. but q4 has pretty heavy systemspecs allready.