Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Sun Nov 20, 2005 3:17 pm
Doesn't matter what I do, where I place my sky portal area, how i texture it etc etc this problem happens.
What happens is that my sky portals work perfectly, but it draws every particle effect in the level over it, and i cant understand why?
Any ideas?
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Sun Nov 20, 2005 3:27 pm
Use flat, black texture as a sky instead of caulk, skybox, etc. That's what d3w guys are
saying
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Sun Nov 20, 2005 4:03 pm
I did try that, but will give it another go
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Sun Nov 20, 2005 4:14 pm
Not working, still doing the samn damn thing, i just dont get it...
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Sun Nov 20, 2005 4:26 pm
I will check it and let you know.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Sun Nov 20, 2005 4:31 pm
Thanks dude. At least I can carry on with the level until i find a fix. Its odd.
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Sun Nov 20, 2005 6:11 pm
Weird. It works even without this flatblack texture. I tried to reproduce your problem, but I coudn't - it worked properly or did not work at all.
Check the
example map I've made and/or send me your level.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Sun Nov 20, 2005 6:20 pm
Thanks, ill check this, and if i have no luck i'll post the level.