Q4 sky portal issue.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Q4 sky portal issue.

Post by o'dium »

Doesn't matter what I do, where I place my sky portal area, how i texture it etc etc this problem happens.

What happens is that my sky portals work perfectly, but it draws every particle effect in the level over it, and i cant understand why?

Any ideas?
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Use flat, black texture as a sky instead of caulk, skybox, etc. That's what d3w guys are saying :)
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

I did try that, but will give it another go :p
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Not working, still doing the samn damn thing, i just dont get it...
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

I will check it and let you know.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Thanks dude. At least I can carry on with the level until i find a fix. Its odd.
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Weird. It works even without this flatblack texture. I tried to reproduce your problem, but I coudn't - it worked properly or did not work at all.
Check the example map I've made and/or send me your level.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Thanks, ill check this, and if i have no luck i'll post the level.
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