An interview with Raven, post dated...

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jester!
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An interview with Raven, post dated...

Post by jester! »

http://esreality.com/?a=post&id=943315

Kind of interesting, but mostly stuff that the game answered. :shrug:
spookmineer
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Post by spookmineer »

Still they took the time to get through all the red tape and reply :D
Nice read, I saw some things I wasn't sure about (... and still).
jester!
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Post by jester! »

Question is, why is there all this red tape? :dork:
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Post by spookmineer »

You got me :paranoid:
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Post by Lenard »

They mentioned crouchsliding. Was it planned that way?
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Tormentius
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Post by Tormentius »

jester! wrote:Question is, why is there all this red tape? :dork:
There is red tape because it's a business. A business can't have their employees spouting off or making committments that the business isn't willing or able to keep :icon6:.
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Foo
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Post by Foo »

Seemed to work alrite ten years ago.
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jester!
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Post by jester! »

Even 5 years ago it was better. Besides I agree you cant have ppl spouting off info that should be kept quiet but 4 months? Come on man were all fan boys here but seriously.
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Post by Tormentius »

jester! wrote:Even 5 years ago it was better. Besides I agree you cant have ppl spouting off info that should be kept quiet but 4 months? Come on man were all fan boys here but seriously.
I'm not saying that I agree (at all), I'm just stating the most likely reason for the silence.
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Post by Tormentius »

Foo wrote:Seemed to work alrite ten years ago.
IIRC, that was before Activision became such a big part of the picture.
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Post by jester! »

Tormentius wrote:
Foo wrote:Seemed to work alrite ten years ago.
IIRC, that was before Activision became such a big part of the picture.
That I think is one of, if not the, biggest problems. Did anyone play VtM: Bloodlines? So buggy and flawed the community was patching it and hacking the maps due to one error that required the use of console cheats to get past, and one of the devs admitted that unless Activision gave them the green light then they could do nothing to help.
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Foo
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Post by Foo »

I actually think I'm going to stop buying new FPS games for multiplayer.

Seriously, the returns nowadays are *SO* low it's beyond a joke.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
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jester!
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Post by jester! »

I dont buy alot of games, fps are really the only ones and its just for MP for the most part. CoD, Doom 3, Quake 4 are the last purchases I have made since Team Arena.

CoD - Great SP and MP
Doom 3 - Eh SP, didnt bother with MP was to busy with RL apparently I didnt miss much.
Quake 4 - Not even going to bother with SP, MP is good but could be better.

If there was even a shred of "We are working on X" 95% of the bitching would be gone.
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Post by Tormentius »

jester! wrote:
If there was even a shred of "We are working on X" 95% of the bitching would be gone.
There is a comment posted right here:

http://www.idsoftware.com/

The QUAKE 4 Software Development Kit (SDK) and mod development tools are also now available at http://www.iddevnet.com. This site offers downloads, examples, documentation and other information for anyone interested in creating QUAKE 4 mods.

We are also working on a larger, required update that will address a broader range of reported issues in both multiplayer and single player.


It's not a detailed description of whats being worked on but its the best we're going to get for now.
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Post by jester! »

Yeah I know Torm, I have little to do at work right now so I pretty much just run from Q4 site to Q4 site gathering news looking for replys from the devs. :p

Just seems like such a simple thing doesnt it, making a .plan or something, that would have a much greater return in the form of customer appreciation...
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Post by Tormentius »

jester! wrote:Yeah I know Torm, I have little to do at work right now so I pretty much just run from Q4 site to Q4 site gathering news looking for replys from the devs. :p

Just seems like such a simple thing doesnt it, making a .plan or something, that would have a much greater return in the form of customer appreciation...
If there isn't a detailed plan they probably have a reason for it. I don't like it any better than you do though.
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Post by Foo »

Anyone notice how modern blogging was preempted completely by developer .plans?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
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Post by wviperw »

Quake 4 - Not even going to bother with SP, MP is good but could be better.
You really should try out the SP for Q4. It's the best part of the game out of the box.
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Post by rgoer »

Lenard wrote:They mentioned crouchsliding. Was it planned that way?
Dube created the crouch slide, very much on purpose. He envisioned level designers placing items in underpasses that would require crouching to reach--but if a player made use of the slide, said item could be obtained without losing strafe-jumping speed. I don't think any designers ended up placing items this way--rampjumping seemed to be the "favorite" new movement mechanic, as far as designers were concerned.
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Post by jester! »

That was an idea I had for a map rgoer, gives a few new escape routes and such. :icon25:

I would love to see the crouch slide used in maps that way. Hint hint to whoever may read this.
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Post by jester! »

wviperw wrote:
Quake 4 - Not even going to bother with SP, MP is good but could be better.
You really should try out the SP for Q4. It's the best part of the game out of the box.
Yeah when I have a good enough computer I will but apparently I need a new gfx and sound card. :icon32:
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Post by MidnightQ4 »

I just got the X-Fi card last night. My Q4 was randomly crashing to desktop, but I fired up some Ut2k4 and I did notice quite a huge improvement in sound directionality and just simply ability to hear people around corners, above etc. For any of you 2k4 players out there, at one point on rankin at 100A I was waiting for the armor and heard a guy dropping down through the hole above just in time to look up and obliterate him with flak. I don't remember the sounds being so clear or easy to hear ppl with my audigy 2 card. Still I have both cards installed so I will be doing some more analysis in the next few days.
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Post by Lenard »

rgoer wrote:
Lenard wrote:They mentioned crouchsliding. Was it planned that way?
Dube created the crouch slide, very much on purpose. He envisioned level designers placing items in underpasses that would require crouching to reach--but if a player made use of the slide, said item could be obtained without losing strafe-jumping speed. I don't think any designers ended up placing items this way--rampjumping seemed to be the "favorite" new movement mechanic, as far as designers were concerned.
Thanks.
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