Kind of interesting, but mostly stuff that the game answered.
An interview with Raven, post dated...
An interview with Raven, post dated...
http://esreality.com/?a=post&id=943315
Kind of interesting, but mostly stuff that the game answered.
Kind of interesting, but mostly stuff that the game answered.
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spookmineer
- Posts: 506
- Joined: Fri Nov 29, 2002 8:00 am
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Tormentius
- Posts: 4108
- Joined: Sat Dec 14, 2002 8:00 am
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Tormentius
- Posts: 4108
- Joined: Sat Dec 14, 2002 8:00 am
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Tormentius
- Posts: 4108
- Joined: Sat Dec 14, 2002 8:00 am
That I think is one of, if not the, biggest problems. Did anyone play VtM: Bloodlines? So buggy and flawed the community was patching it and hacking the maps due to one error that required the use of console cheats to get past, and one of the devs admitted that unless Activision gave them the green light then they could do nothing to help.Tormentius wrote:IIRC, that was before Activision became such a big part of the picture.Foo wrote:Seemed to work alrite ten years ago.
I dont buy alot of games, fps are really the only ones and its just for MP for the most part. CoD, Doom 3, Quake 4 are the last purchases I have made since Team Arena.
CoD - Great SP and MP
Doom 3 - Eh SP, didnt bother with MP was to busy with RL apparently I didnt miss much.
Quake 4 - Not even going to bother with SP, MP is good but could be better.
If there was even a shred of "We are working on X" 95% of the bitching would be gone.
CoD - Great SP and MP
Doom 3 - Eh SP, didnt bother with MP was to busy with RL apparently I didnt miss much.
Quake 4 - Not even going to bother with SP, MP is good but could be better.
If there was even a shred of "We are working on X" 95% of the bitching would be gone.
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Tormentius
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- Joined: Sat Dec 14, 2002 8:00 am
There is a comment posted right here:jester! wrote:
If there was even a shred of "We are working on X" 95% of the bitching would be gone.
It's not a detailed description of whats being worked on but its the best we're going to get for now.
http://www.idsoftware.com/
The QUAKE 4 Software Development Kit (SDK) and mod development tools are also now available at http://www.iddevnet.com. This site offers downloads, examples, documentation and other information for anyone interested in creating QUAKE 4 mods.
We are also working on a larger, required update that will address a broader range of reported issues in both multiplayer and single player.
Yeah I know Torm, I have little to do at work right now so I pretty much just run from Q4 site to Q4 site gathering news looking for replys from the devs. 
Just seems like such a simple thing doesnt it, making a .plan or something, that would have a much greater return in the form of customer appreciation...
Just seems like such a simple thing doesnt it, making a .plan or something, that would have a much greater return in the form of customer appreciation...
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Tormentius
- Posts: 4108
- Joined: Sat Dec 14, 2002 8:00 am
If there isn't a detailed plan they probably have a reason for it. I don't like it any better than you do though.jester! wrote:Yeah I know Torm, I have little to do at work right now so I pretty much just run from Q4 site to Q4 site gathering news looking for replys from the devs.
Just seems like such a simple thing doesnt it, making a .plan or something, that would have a much greater return in the form of customer appreciation...
Dube created the crouch slide, very much on purpose. He envisioned level designers placing items in underpasses that would require crouching to reach--but if a player made use of the slide, said item could be obtained without losing strafe-jumping speed. I don't think any designers ended up placing items this way--rampjumping seemed to be the "favorite" new movement mechanic, as far as designers were concerned.Lenard wrote:They mentioned crouchsliding. Was it planned that way?
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MidnightQ4
- Posts: 520
- Joined: Tue Oct 18, 2005 7:59 pm
I just got the X-Fi card last night. My Q4 was randomly crashing to desktop, but I fired up some Ut2k4 and I did notice quite a huge improvement in sound directionality and just simply ability to hear people around corners, above etc. For any of you 2k4 players out there, at one point on rankin at 100A I was waiting for the armor and heard a guy dropping down through the hole above just in time to look up and obliterate him with flak. I don't remember the sounds being so clear or easy to hear ppl with my audigy 2 card. Still I have both cards installed so I will be doing some more analysis in the next few days.
Thanks.rgoer wrote:Dube created the crouch slide, very much on purpose. He envisioned level designers placing items in underpasses that would require crouching to reach--but if a player made use of the slide, said item could be obtained without losing strafe-jumping speed. I don't think any designers ended up placing items this way--rampjumping seemed to be the "favorite" new movement mechanic, as far as designers were concerned.Lenard wrote:They mentioned crouchsliding. Was it planned that way?