Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Fri Dec 02, 2005 2:46 pm
*checks dictionary:
Search: .lit
0 results matched your query.
Uh, yeah, of course! Only noobs forget the .lit file!
CheapAlert
Posts: 448 Joined: Tue Mar 19, 2002 8:00 am
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by CheapAlert » Fri Dec 02, 2005 10:04 pm
.lit files are generated from new awesomer q1 light apps like tomlite and tyrlite
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
Hipshot
Posts: 1547 Joined: Sun Jan 20, 2002 8:00 am
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by Hipshot » Sat Dec 03, 2005 7:23 am
^misantropia^ wrote: Hmm, that screenie actually reminded me more of Unreal than Q1.
That is also Odd, since it looks nothing like Unreal, maybe the architecture....
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Sat Dec 03, 2005 9:23 am
[lvlshot]http://img212.imageshack.us/img212/1499/fjo1sp125qo.jpg[/lvlshot]
HL2 ftw?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
CheapAlert
Posts: 448 Joined: Tue Mar 19, 2002 8:00 am
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by CheapAlert » Sat Dec 03, 2005 12:35 pm
it looks nothing like hl2 either
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Sat Dec 03, 2005 12:53 pm
in fact i can't thinking of anything that looks less like hl2, except maybe a map made entirely of naked women and buicks
sumatra
Posts: 325 Joined: Sat Feb 12, 2005 10:02 pm
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by sumatra » Sat Dec 03, 2005 9:10 pm
@Hipshot: I like your style, dude
@Fjoggis: Oldskool roolZ! SP/MP?
Some WIP shots of my upcoming DM/Duel map, kinda getting familiar with the engine and the ressources...
[lvlshot]http://scifi.pages.at/sumatra/shot6.jpg[/lvlshot]
[lvlshot]http://scifi.pages.at/sumatra/shot7.jpg[/lvlshot]
[lvlshot]http://scifi.pages.at/sumatra/shot8.jpg[/lvlshot]
Good work mates, nice to see some new styles coming up..
sum
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Sat Dec 03, 2005 9:16 pm
Dude, you have cool hair.
ppp
Posts: 96 Joined: Sun Feb 04, 2001 8:00 am
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by ppp » Sun Dec 04, 2005 11:14 pm
Limbering up the mapping muscles, now where's that green swirly stuff to go with the teleporter..?
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Mon Dec 05, 2005 5:50 pm
Insert func_fx , place it inside the tele, add key fx with value set to effects/mp/teleporter.fx .
BTW The sun casts shadows in the wrong direction.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Mon Dec 05, 2005 7:59 pm
[lvlshot]http://ww.mojobin.com/monsoon_l4dm2_d3wvia.jpg[/lvlshot]
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
StormShadow
Posts: 557 Joined: Wed Feb 16, 2005 8:10 pm
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by StormShadow » Mon Dec 05, 2005 8:31 pm
This map better be awesome Lukin, or we all will be very dissapointed
[acid]
Posts: 54 Joined: Mon Jul 19, 2004 7:00 am
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by [acid] » Sun Dec 11, 2005 3:36 pm
last post is a while back hum?
[lvlshot]http://www.planetquake.com/acid/q4test2.jpg[/lvlshot]
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Sun Dec 11, 2005 3:41 pm
mm, i recognize that map. :]
redfella
Posts: 441 Joined: Mon May 12, 2003 7:00 am
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by redfella » Sun Dec 11, 2005 3:45 pm
*slow* Looking sharp ScrotcH!
black & white blanket logic
ScrotcH
Posts: 27 Joined: Tue Jan 04, 2000 8:00 am
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by ScrotcH » Sun Dec 11, 2005 8:22 pm
er thanks, I havent touched Q4 in a month due to work and real life stuff. Someone at work talked me into making it into a CTF map, so maybe I should get back to working on it.
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Mon Dec 12, 2005 1:03 pm
StormShadow wrote: This map better be awesome Lukin, or we all will be very dissapointed
Haha, thanks. Though I don't believe all the mappers that participate in D3W/VIA competition would be that dissapointed
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
Lukin
Posts: 349 Joined: Sat Jan 29, 2000 8:00 am
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by Lukin » Wed Dec 14, 2005 1:04 pm
More shots
[lvlshot]http://q4.org.pl/monsoon4.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon6.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon5.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon3.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon2.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon1.jpg[/lvlshot]
Download
here , discussion
there
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
MegaMan44
Posts: 54 Joined: Mon Jun 18, 2001 7:00 am
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by MegaMan44 » Wed Dec 14, 2005 11:24 pm
meh, not working correctly - but i'm too fcking annoyed now.
kuwahara adaptive filter
[lvlshot]http://www.uni-koblenz.de/~hrehfeld/uni/Bildverarbeitung/05WS/kuwahara/lena_all_mi.png[/lvlshot]
numbers => filter window size
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Sat Dec 17, 2005 3:45 pm
more dimly-lit gloom (does no-one make bright sunny maps any more?), but without quake in the name:
[lvlshot]http://web.onetel.net.uk/~stevenchapman/spookybarn.jpg[/lvlshot]
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Sat Dec 17, 2005 11:14 pm
Did you guys ever play that hl mod with the zombies? I think it was called "They Hunger." I think that would make for an awesome remake. That was probably the first really scary video game I ever played.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Sun Dec 18, 2005 7:16 pm
iirc there's a hl2 remake of that in the works, or i could be confusing with any one of a zillion other hl2 mods involving zombies
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Mon Dec 19, 2005 12:12 am
:icon25:
+JuggerNaut+
Posts: 22175 Joined: Sun Oct 14, 2001 7:00 am
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by +JuggerNaut+ » Mon Dec 19, 2005 1:38 am
seremtan wrote: more dimly-lit gloom (does no-one make bright sunny maps any more?), but without quake in the name:
[lvlshot][/lvlshot]
:icon28:
axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
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by axbaby » Mon Dec 19, 2005 5:57 am
Last edited by
axbaby on Fri Dec 23, 2005 6:56 pm, edited 2 times in total.
[color=#FF0000][WYD][/color]