Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
			
		
		
			
				
																			
								Fjoggs 							 
									
		Posts:  2555  		Joined:  Fri May 03, 2002 7:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Fjoggs   »  Fri Dec 02, 2005 2:46 pm 
			
			
			
			
			
			*checks dictionary: 
Search: .lit 
0 results matched your query. 
 
Uh, yeah, of course! Only noobs forget the .lit file!
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								CheapAlert 							 
									
		Posts:  448  		Joined:  Tue Mar 19, 2002 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by CheapAlert   »  Fri Dec 02, 2005 10:04 pm 
			
			
			
			
			
			.lit files are generated from new awesomer q1 light apps like tomlite and tyrlite
			
			
									
						
							Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								Hipshot 							 
									
		Posts:  1548  		Joined:  Sun Jan 20, 2002 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Hipshot   »  Sat Dec 03, 2005 7:23 am 
			
			
			
			
			
			^misantropia^ wrote: Hmm, that screenie actually reminded me more of Unreal than Q1.
That is also Odd, since it looks nothing like Unreal, maybe the architecture....
 
			
			
									
						
							Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip 
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar 
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lenard 							 
									
		Posts:  737  		Joined:  Mon Aug 04, 2003 7:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Lenard   »  Sat Dec 03, 2005 9:23 am 
			
			
			
			
			
			[lvlshot]http://img212.imageshack.us/img212/1499/fjo1sp125qo.jpg[/lvlshot] 
 
HL2 ftw?
			
			
									
						
							[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								CheapAlert 							 
									
		Posts:  448  		Joined:  Tue Mar 19, 2002 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by CheapAlert   »  Sat Dec 03, 2005 12:35 pm 
			
			
			
			
			
			it looks nothing like hl2 either
			
			
									
						
							Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
		Posts:  36018  		Joined:  Wed Nov 19, 2003 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by seremtan   »  Sat Dec 03, 2005 12:53 pm 
			
			
			
			
			
			in fact i can't thinking of anything that looks less like hl2, except maybe a map made entirely of naked women and buicks
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								sumatra 							 
									
		Posts:  325  		Joined:  Sat Feb 12, 2005 10:02 pm 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by sumatra   »  Sat Dec 03, 2005 9:10 pm 
			
			
			
			
			
			@Hipshot: I like your style, dude 
 
@Fjoggis: Oldskool roolZ! SP/MP?
Some WIP shots of my upcoming DM/Duel map, kinda getting familiar with the engine and the ressources...
[lvlshot]http://scifi.pages.at/sumatra/shot6.jpg[/lvlshot]
[lvlshot]http://scifi.pages.at/sumatra/shot7.jpg[/lvlshot]
[lvlshot]http://scifi.pages.at/sumatra/shot8.jpg[/lvlshot]
Good work mates, nice to see some new styles coming up..
sum
 
			
			
									
						
							[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lenard 							 
									
		Posts:  737  		Joined:  Mon Aug 04, 2003 7:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Lenard   »  Sat Dec 03, 2005 9:16 pm 
			
			
			
			
			
			
Dude, you have cool hair.
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								ppp 							 
									
		Posts:  96  		Joined:  Sun Feb 04, 2001 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by ppp   »  Sun Dec 04, 2005 11:14 pm 
			
			
			
			
			
			 
Limbering up the mapping muscles, now where's that green swirly stuff to go with the teleporter..?
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lukin 							 
									
		Posts:  349  		Joined:  Sat Jan 29, 2000 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Lukin   »  Mon Dec 05, 2005 5:50 pm 
			
			
			
			
			
			Insert func_fx , place it inside the tele, add key fx  with value set to effects/mp/teleporter.fx . 
 
BTW The sun casts shadows in the wrong direction.
			
			
									
						
							[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lukin 							 
									
		Posts:  349  		Joined:  Sat Jan 29, 2000 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Lukin   »  Mon Dec 05, 2005 7:59 pm 
			
			
			
			
			
			[lvlshot]http://ww.mojobin.com/monsoon_l4dm2_d3wvia.jpg[/lvlshot]
			
			
									
						
							[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								StormShadow 							 
									
		Posts:  557  		Joined:  Wed Feb 16, 2005 8:10 pm 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by StormShadow   »  Mon Dec 05, 2005 8:31 pm 
			
			
			
			
			
			This map better be awesome Lukin, or we all will be very dissapointed 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								[acid] 							 
									
		Posts:  54  		Joined:  Mon Jul 19, 2004 7:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by [acid]   »  Sun Dec 11, 2005 3:36 pm 
			
			
			
			
			
			last post is a while back hum? 
 
[lvlshot]http://www.planetquake.com/acid/q4test2.jpg[/lvlshot]
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Fjoggs 							 
									
		Posts:  2555  		Joined:  Fri May 03, 2002 7:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Fjoggs   »  Sun Dec 11, 2005 3:41 pm 
			
			
			
			
			
			mm, i recognize that map. :]
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								redfella 							 
									
		Posts:  441  		Joined:  Mon May 12, 2003 7:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by redfella   »  Sun Dec 11, 2005 3:45 pm 
			
			
			
			
			
			*slow* Looking sharp ScrotcH!
			
			
									
						
							black & white blanket logic
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								ScrotcH 							 
									
		Posts:  27  		Joined:  Tue Jan 04, 2000 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by ScrotcH   »  Sun Dec 11, 2005 8:22 pm 
			
			
			
			
			
			er thanks, I havent touched Q4 in a month due to work and real life stuff. Someone at work talked me into making it into a CTF map, so maybe I should get back to working on it.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lukin 							 
									
		Posts:  349  		Joined:  Sat Jan 29, 2000 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Lukin   »  Mon Dec 12, 2005 1:03 pm 
			
			
			
			
			
			StormShadow wrote: This map better be awesome Lukin, or we all will be very dissapointed 
Haha, thanks. Though I don't believe all the mappers that participate in D3W/VIA competition would be that dissapointed 
 
 
			
			
									
						
							[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lukin 							 
									
		Posts:  349  		Joined:  Sat Jan 29, 2000 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Lukin   »  Wed Dec 14, 2005 1:04 pm 
			
			
			
			
			
			More shots
[lvlshot]http://q4.org.pl/monsoon4.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon6.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon5.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon3.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon2.jpg[/lvlshot] [lvlshot]http://q4.org.pl/monsoon1.jpg[/lvlshot]
Download 
here , discussion 
there    
			
			
									
						
							[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								MegaMan44 							 
									
		Posts:  54  		Joined:  Mon Jun 18, 2001 7:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by MegaMan44   »  Wed Dec 14, 2005 11:24 pm 
			
			
			
			
			
			meh, not working correctly - but i'm too fcking annoyed now. 
 
kuwahara adaptive filter 
[lvlshot]http://www.uni-koblenz.de/~hrehfeld/uni/Bildverarbeitung/05WS/kuwahara/lena_all_mi.png[/lvlshot] 
 
numbers => filter window size
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
		Posts:  36018  		Joined:  Wed Nov 19, 2003 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by seremtan   »  Sat Dec 17, 2005 3:45 pm 
			
			
			
			
			
			more dimly-lit gloom (does no-one make bright sunny maps any more?), but without quake in the name: 
 
[lvlshot]http://web.onetel.net.uk/~stevenchapman/spookybarn.jpg[/lvlshot]
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lenard 							 
									
		Posts:  737  		Joined:  Mon Aug 04, 2003 7:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Lenard   »  Sat Dec 17, 2005 11:14 pm 
			
			
			
			
			
			Did you guys ever play that hl mod with the zombies?  I think it was called "They Hunger."  I think that would make for an awesome remake.  That was probably the first really scary video game I ever played.
			
			
									
						
							[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
		Posts:  36018  		Joined:  Wed Nov 19, 2003 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by seremtan   »  Sun Dec 18, 2005 7:16 pm 
			
			
			
			
			
			iirc there's a hl2 remake of that in the works, or i could be confusing with any one of a zillion other hl2 mods involving zombies
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lenard 							 
									
		Posts:  737  		Joined:  Mon Aug 04, 2003 7:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by Lenard   »  Mon Dec 19, 2005 12:12 am 
			
			
			
			
			
			:icon25:
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								+JuggerNaut+ 							 
									
		Posts:  22175  		Joined:  Sun Oct 14, 2001 7:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by +JuggerNaut+   »  Mon Dec 19, 2005 1:38 am 
			
			
			
			
			
			seremtan wrote: more dimly-lit gloom (does no-one make bright sunny maps any more?), but without quake in the name: 
 
[lvlshot][/lvlshot]
 :icon28:
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								axbaby 							 
									
		Posts:  3424  		Joined:  Wed Dec 22, 1999 8:00 am 		
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
						Post 
					 
								by axbaby   »  Mon Dec 19, 2005 5:57 am 
			
			
			
			
			
			
			
			
													
					Last edited by 
axbaby  on Fri Dec 23, 2005 6:56 pm, edited 2 times in total.
									
 
			
						
							[color=#FF0000][WYD][/color]