Unfortunally.. i go with the saying "in with the new, out with the old" so my Q3 is officially uninstalled.. for ever. :icon31:Survivor wrote:
Just wanted to ask you if you felt like playing some mid air rocket stuff
Slowly but surely... (ODQ3DM6)
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yeah i believe thats about right. at least ive done inline 1, solid 0, and filters for gametypes so yeah you got the right idea on how to make em work without removing them.Oeloe wrote:They don't need to be removed but just need to be made non-structural if that's the right term. Then you can't step on them but just walk through them.Mikedie wrote:these little itemspawn lumps... can you remove/exchange them ?
coz when you try to jump over(jump off) them its a kind of sticky.
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reefsurfer wrote:Unfortunally.. i go with the saying "in with the new, out with the old" so my Q3 is officially uninstalled.. for ever. :icon31:Survivor wrote:
Just wanted to ask you if you felt like playing some mid air rocket stuff

btw, great work axbaby :lub:
Last edited by CrinklyArse on Tue Dec 20, 2005 3:16 pm, edited 1 time in total.
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I just tried this beta version, and theres only one place that i loose FPS, all the rest is at 60FPS and solid...when i look at the rail...axbaby wrote:off to work ..i'm gonna ditch early so i can finish this.
i'll try to fix everything mentioned
links to beta map released yesterday
http://www.fragageddon.com/Game%20Files ... tatest.pk4
http://www.savefile.com/files.php?fid=2127675
I play the game with high details and 1024x768 resolution.

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1) Needs the FPS map tweaks (r_lightDetailLevel)
2) Can you smooth out some of the curves?
Around certain parts of the map it looks like \_/ instead of a smooth curve...
(for example, the path to the railgun...)
It just isn't pretty :S
3) Lower/remove the weapon spawn "bumps" they interfear with movement.
Otherwise, nice work man.
2) Can you smooth out some of the curves?
Around certain parts of the map it looks like \_/ instead of a smooth curve...
(for example, the path to the railgun...)
It just isn't pretty :S
3) Lower/remove the weapon spawn "bumps" they interfear with movement.
Otherwise, nice work man.
I agree with both of these but plz don't make it like lost fleet textures I am sick of that already. it make the game look like doom3. Like the fraggin yard texture.PhantomLORD wrote:1. maybe to replace old q3 textures with new q4 textures (is this remake or not) maybe that will fix align problems
2. and to remove that big ugly wheel and put flag or something like that on this places
3. and this megahealth lava pool to be 2x smaller just for visual taste
For me the map runs so smooth.
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i will put smooth curves back on .. i have many done already.
i thought smooth curves was where the fps get hit and it looks like that was not correct.
texturing you see if temporary ..O'dium is working on some texturing fixes and main room will be retextured nicely once fps get's fixed.
once fps is fixed everything else is fairly minor.
fixed
-no more bumps near weapons
-14 more visportals added "man that's a bitch tweak and has taken me 40 hours to do right"
-various fixes you guys have mentioned
-gained another 7 fps near rl but that's still not good enough .. i still get solid 60+ then a second later 25.
back to work
i thought smooth curves was where the fps get hit and it looks like that was not correct.
texturing you see if temporary ..O'dium is working on some texturing fixes and main room will be retextured nicely once fps get's fixed.
once fps is fixed everything else is fairly minor.
fixed
-no more bumps near weapons
-14 more visportals added "man that's a bitch tweak and has taken me 40 hours to do right"
-various fixes you guys have mentioned
-gained another 7 fps near rl but that's still not good enough .. i still get solid 60+ then a second later 25.
back to work
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won't be ready tonight ,
fps is as good as it can "pretty good"
now just adressing glitches and your suggestions.
-what's done
clipped all curves
put back the nice smooth curves
fixed jumping on weapon thingy
left stairs clipped
playing with detail lights
removed some models that looks nice but doesn't fit in
left to do
check light overdraw and tweak lighting
attempt to play with new textures
gameplay flow
test clipping
fix last 2 areas with sparkilies "i can't seem to fix it"
then final betatest
fps is as good as it can "pretty good"
now just adressing glitches and your suggestions.
-what's done
clipped all curves
put back the nice smooth curves
fixed jumping on weapon thingy
left stairs clipped
playing with detail lights
removed some models that looks nice but doesn't fit in
left to do
check light overdraw and tweak lighting
attempt to play with new textures
gameplay flow
test clipping
fix last 2 areas with sparkilies "i can't seem to fix it"
then final betatest
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Hey Ax, when you're done, if you want me to mirror the file again, just upload it to the same spot and then just copy and paste the previous link except change the name to the new filename.
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Ax, you will probably be one of the most well versed on q4 vis after all this. Just sayan///
Anyway, are you going to leave the stairs as is, going into the wall like that, or are you going to do something with them? Or is o'dium? Or anything?
Anyway, are you going to leave the stairs as is, going into the wall like that, or are you going to do something with them? Or is o'dium? Or anything?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
There isn't in the Q3 counterpart. It just doesn't look bad there because the contrast between the steps and the curved wall isn't as high. That floor texture is a bit too bright for my taste anyway... :/jagwah wrote:you mean like it should have some sort of edging/border/trim following the curve around, similar to the straight side?
Btw, i checked out the number of subdivisions on patches like the one at lower SG, and it should be 8, but i guess you already fixed that.

yeah, it doesn't look bad to me as is, but I can see how someone may think it looks a bit odd, also adding trim or whatever could actually look worse... I'm just really looking forward to the final version of this.
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fps are up .. fixed many things .. not sure i'm doing visportals right "i have like 50++ of them but i am gaining fps.
what i've read about visportals makes it look like i'm breaking the rules but the layout of the map makes it impossible to follow the rules.
when you can see a long way quake4 has a hard time.
with my shitty computer my fps do not drop below 25 and i would say the average is 45 for my old comp.
i like the idea of calling it q3wq3dm6 or something like that but that's totally up to O'dium
i'll upload my last beta tomorow night.
i need sleep

what i've read about visportals makes it look like i'm breaking the rules but the layout of the map makes it impossible to follow the rules.
when you can see a long way quake4 has a hard time.
with my shitty computer my fps do not drop below 25 and i would say the average is 45 for my old comp.
i like the idea of calling it q3wq3dm6 or something like that but that's totally up to O'dium
i'll upload my last beta tomorow night.
i need sleep

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