Ingame troubleshooting
Ingame troubleshooting
In my history of making maps I never cared too much about performance of the map. I never used the ingame commands like show tris and such. If someone here could please explain all the commands they use ingame when troubleshooting maps I would be very thankful. It's always good to learn more :icon30:
\devmap
\r_speeds 1
\r_showtris 1
\r_clear
\noclip
r_clear clears the graphics frame buffer every frame so you don't get the crazy HOM warping effect when you noclip outside your level. It also shows up holes in the level as clear as day.
r_speeds gives numerical output of how many triangles are being drawn at any point, as well as some other gubbins.
r_showtris... you'll see for yourself.
There are some more commands useful for bots but I dont know em.
\r_speeds 1
\r_showtris 1
\r_clear
\noclip
r_clear clears the graphics frame buffer every frame so you don't get the crazy HOM warping effect when you noclip outside your level. It also shows up holes in the level as clear as day.
r_speeds gives numerical output of how many triangles are being drawn at any point, as well as some other gubbins.
r_showtris... you'll see for yourself.
There are some more commands useful for bots but I dont know em.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
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