Ingame troubleshooting

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Survivor
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Ingame troubleshooting

Post by Survivor »

In my history of making maps I never cared too much about performance of the map. I never used the ingame commands like show tris and such. If someone here could please explain all the commands they use ingame when troubleshooting maps I would be very thankful. It's always good to learn more :icon30:
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Foo
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Post by Foo »

Q3 or 4?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
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Survivor
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Post by Survivor »

Q3, sorry for that.
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Foo
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Post by Foo »

\devmap
\r_speeds 1
\r_showtris 1
\r_clear
\noclip

r_clear clears the graphics frame buffer every frame so you don't get the crazy HOM warping effect when you noclip outside your level. It also shows up holes in the level as clear as day.

r_speeds gives numerical output of how many triangles are being drawn at any point, as well as some other gubbins.

r_showtris... you'll see for yourself.

There are some more commands useful for bots but I dont know em.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
SonicClang
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Post by SonicClang »

Well, hopefully if you've got a hole in your level the pointfile will show you where it is... but nevertheless the r_clear command is very usefull.
The number 1 cause of death in games is panic.
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Survivor
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Post by Survivor »

hmm, i'll try them out at my next mapping attempt to see how they react.
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