Screenshots
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- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
That could have been quite unique, if it wasen't for the fact that I, several months ago, saw a much better and larger looking Source map, _with_ characters in different angles ;)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Isn't that a 512 texture, why would you size it up to 1024?<--Wastrel--> wrote:It's the Velcor skybox downloaded from Wadfather. I resized it to 1024x1024. :icon26:Hipshot wrote:@ Wastrel, what skybox is that?
I can see why people sized skies down _from_ 1024 til 512, but why would someone do the opposite?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
It was an experiment. You can sew all 3 perspectives of Relativity together to form one cohesive 3d space. Which I wouldn't have known without building it for myself.Hipshot wrote:That could have been quite unique, if it wasen't for the fact that I, several months ago, saw a much better and larger looking Source map, _with_ characters in different angles
Also, do you know escher left a lot of very deliberate clues in Relativity so that it would be easily constructed?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
# Yea that is probably true.Foo wrote:It was an experiment. You can sew all 3 perspectives of Relativity together to form one cohesive 3d space. Which I wouldn't have known without building it for myself.Hipshot wrote:That could have been quite unique, if it wasen't for the fact that I, several months ago, saw a much better and larger looking Source map, _with_ characters in different angles
Also, do you know escher left a lot of very deliberate clues in Relativity so that it would be easily constructed?
# No, I did not know that...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
The first map based around Relativity I'm aware of was the one of the standard DM maps which shipped with Sin. It had the full multidirectional gravity thing, and had teleports which moved you between the different gravity zones. It was insane and took ages to learn because it was so confusing - worth the effort though.
serious sam had a couple like that too (dunno if they were user-created), bit confusing but a lot of fun.Shallow wrote:The first map based around Relativity I'm aware of was the one of the standard DM maps which shipped with Sin. It had the full multidirectional gravity thing, and had teleports which moved you between the different gravity zones. It was insane and took ages to learn because it was so confusing - worth the effort though.
New sky in the works, called Tempest.
[lvlshot]http://img469.imageshack.us/img469/7006/temp26aw.jpg[/lvlshot]
[lvlshot]http://img469.imageshack.us/img469/7006/temp26aw.jpg[/lvlshot]
Last edited by AEon on Mon Jan 18, 2010 10:12 am, edited 1 time in total.
Reason: Refreshed lvlshot code of images.
Reason: Refreshed lvlshot code of images.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
That kicks much ass. Stormy skies are wonderful. Reminds me of this:Hipshot wrote:New sky
[lvlshot]http://www.planetquake.com/pjw/grafix/supercell.jpg[/lvlshot]
If you could make one like this, I'd probably have to excuse myself and go clean up:
[lvlshot]http://www.planetquake.com/pjw/grafix/mammatus.jpg[/lvlshot]
I beat the internet; the end guy is hard.
Thanks pjw, Super Cell, the word I needed.
Anyway, since I'm not doing this the same way I did before, it's easier now, I'm sitting here writing a tutorial. It's really easy and quite fun. However, Terragen 2 will soon be out, and most of the things I do won't be needed any more since it features 'everything' when it comes to environment.
http://www.planetside.co.uk/terragen/tg ... rymain.php
Anyway, since I'm not doing this the same way I did before, it's easier now, I'm sitting here writing a tutorial. It's really easy and quite fun. However, Terragen 2 will soon be out, and most of the things I do won't be needed any more since it features 'everything' when it comes to environment.
http://www.planetside.co.uk/terragen/tg ... rymain.php
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 248
- Joined: Tue Jun 08, 2004 7:00 am
excellent stuff :icon14: luc bianco is a terragen master though, so i won't expect to be churning out photoreal scenes straight awayHipshot wrote:Thanks pjw, Super Cell, the word I needed.
Anyway, since I'm not doing this the same way I did before, it's easier now, I'm sitting here writing a tutorial. It's really easy and quite fun. However, Terragen 2 will soon be out, and most of the things I do won't be needed any more since it features 'everything' when it comes to environment.
http://www.planetside.co.uk/terragen/tg ... rymain.php
Yes he is. However, I've never seen him do a realistic sky either, not a good one, they all look flat. I only need to master clouds and skies, not ground, I will never make a sky with ground in if its not for a specific project.seremtan wrote:excellent stuff :icon14: luc bianco is a terragen master though, so i won't expect to be churning out photoreal scenes straight away
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
to do good skys, check 3d sky, and make it like, 512 layers, prepare to wait a while...those generically look betterHipshot wrote:Yes he is. However, I've never seen him do a realistic sky either, not a good one, they all look flat. I only need to master clouds and skies, not ground, I will never make a sky with ground in if its not for a specific project.seremtan wrote:excellent stuff :icon14: luc bianco is a terragen master though, so i won't expect to be churning out photoreal scenes straight away
Why not?
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
As I wrote in my article about it, just adding more layers won't help, they are still, only more layers. You might have noted that there's like no one that uses many layers in clouds, not above 8 atleast. But its a discussion for another thread and another timeprimaltheory wrote:to do good skys, check 3d sky, and make it like, 512 layers, prepare to wait a while...those generically look better

Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
you need to do the lighting too, with the fog effect, i haven't done it in a while but you can do good cloudsHipshot wrote:As I wrote in my article about it, just adding more layers won't help, they are still, only more layers. You might have noted that there's like no one that uses many layers in clouds, not above 8 atleast. But its a discussion for another thread and another timeprimaltheory wrote:to do good skys, check 3d sky, and make it like, 512 layers, prepare to wait a while...those generically look better
Why not?
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
That's one good looking sky :PHipshot wrote:New sky in the works, called Tempest.
[lvlshot]http://img469.imageshack.us/img469/7006/temp26aw.jpg[/lvlshot]
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