Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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hemostick
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Post by hemostick »

Build that with localized gravities just for the sake of it on d3/q4 =)
MegaMan44
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Post by MegaMan44 »

"besides, technically it's in new jersey"

"not a single apartment that's remotely livable!"
primaltheory
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Post by primaltheory »

hemostick wrote:Build that with localized gravities just for the sake of it on d3/q4 =)
somebody tried, they had problems with rockets and nades
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
Dr4ch
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Post by Dr4ch »

Damn, cant hold myself back :/

[lvlshot]http://www.dr4ch.de/pics/edge/shot00050.jpg[/lvlshot]
Lenard
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Post by Lenard »

nice
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
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Hipshot
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Post by Hipshot »

Foo wrote:Image
That could have been quite unique, if it wasen't for the fact that I, several months ago, saw a much better and larger looking Source map, _with_ characters in different angles ;)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Hipshot
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Post by Hipshot »

<--Wastrel--> wrote:
Hipshot wrote:@ Wastrel, what skybox is that?
It's the Velcor skybox downloaded from Wadfather. I resized it to 1024x1024. :icon26:
Isn't that a 512 texture, why would you size it up to 1024?
I can see why people sized skies down _from_ 1024 til 512, but why would someone do the opposite?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Foo
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Post by Foo »

Hipshot wrote:That could have been quite unique, if it wasen't for the fact that I, several months ago, saw a much better and larger looking Source map, _with_ characters in different angles ;)
It was an experiment. You can sew all 3 perspectives of Relativity together to form one cohesive 3d space. Which I wouldn't have known without building it for myself.

Also, do you know escher left a lot of very deliberate clues in Relativity so that it would be easily constructed?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
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Hipshot
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Post by Hipshot »

Foo wrote:
Hipshot wrote:That could have been quite unique, if it wasen't for the fact that I, several months ago, saw a much better and larger looking Source map, _with_ characters in different angles ;)
It was an experiment. You can sew all 3 perspectives of Relativity together to form one cohesive 3d space. Which I wouldn't have known without building it for myself.

Also, do you know escher left a lot of very deliberate clues in Relativity so that it would be easily constructed?
# Yea that is probably true.
# No, I did not know that...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Shallow
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Post by Shallow »

The first map based around Relativity I'm aware of was the one of the standard DM maps which shipped with Sin. It had the full multidirectional gravity thing, and had teleports which moved you between the different gravity zones. It was insane and took ages to learn because it was so confusing - worth the effort though.
4days
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Post by 4days »

Shallow wrote:The first map based around Relativity I'm aware of was the one of the standard DM maps which shipped with Sin. It had the full multidirectional gravity thing, and had teleports which moved you between the different gravity zones. It was insane and took ages to learn because it was so confusing - worth the effort though.
serious sam had a couple like that too (dunno if they were user-created), bit confusing but a lot of fun.
Oeloe
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Post by Oeloe »

No they were in the single player maps too. I remember running inside a sphere, picking up stuff. SS isn't my game though, i didn't even finish the SP (while i even finished Daikatana :) ).
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Hipshot
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Post by Hipshot »

New sky in the works, called Tempest.
[lvlshot]http://img469.imageshack.us/img469/7006/temp26aw.jpg[/lvlshot]
Last edited by AEon on Mon Jan 18, 2010 10:12 am, edited 1 time in total.
Reason: Refreshed lvlshot code of images.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
pjw
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Post by pjw »

Hipshot wrote:New sky
That kicks much ass. Stormy skies are wonderful. Reminds me of this:

[lvlshot]http://www.planetquake.com/pjw/grafix/supercell.jpg[/lvlshot]

If you could make one like this, I'd probably have to excuse myself and go clean up:

[lvlshot]http://www.planetquake.com/pjw/grafix/mammatus.jpg[/lvlshot]
I beat the internet; the end guy is hard.
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Hipshot
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Post by Hipshot »

Thanks pjw, Super Cell, the word I needed.
Anyway, since I'm not doing this the same way I did before, it's easier now, I'm sitting here writing a tutorial. It's really easy and quite fun. However, Terragen 2 will soon be out, and most of the things I do won't be needed any more since it features 'everything' when it comes to environment.
http://www.planetside.co.uk/terragen/tg ... rymain.php
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Oeloe
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Post by Oeloe »

Awesome anvil cloud! :o I'm going to assume the 2nd pic isn't real though? :paranoid:
voodoochopstiks
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Post by voodoochopstiks »

it is, some meteorological freak thing over ohio or wherever it was, was all over the internet when it happened.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
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seremtan
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Post by seremtan »

Hipshot wrote:Thanks pjw, Super Cell, the word I needed.
Anyway, since I'm not doing this the same way I did before, it's easier now, I'm sitting here writing a tutorial. It's really easy and quite fun. However, Terragen 2 will soon be out, and most of the things I do won't be needed any more since it features 'everything' when it comes to environment.
http://www.planetside.co.uk/terragen/tg ... rymain.php
excellent stuff :icon14: luc bianco is a terragen master though, so i won't expect to be churning out photoreal scenes straight away
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Hipshot
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Post by Hipshot »

seremtan wrote:excellent stuff :icon14: luc bianco is a terragen master though, so i won't expect to be churning out photoreal scenes straight away
Yes he is. However, I've never seen him do a realistic sky either, not a good one, they all look flat. I only need to master clouds and skies, not ground, I will never make a sky with ground in if its not for a specific project.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
primaltheory
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Post by primaltheory »

Hipshot wrote:
seremtan wrote:excellent stuff :icon14: luc bianco is a terragen master though, so i won't expect to be churning out photoreal scenes straight away
Yes he is. However, I've never seen him do a realistic sky either, not a good one, they all look flat. I only need to master clouds and skies, not ground, I will never make a sky with ground in if its not for a specific project.
to do good skys, check 3d sky, and make it like, 512 layers, prepare to wait a while...those generically look better
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
wviperw
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Post by wviperw »

pjw: Is that 2nd shot real?
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
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Hipshot
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Post by Hipshot »

primaltheory wrote:to do good skys, check 3d sky, and make it like, 512 layers, prepare to wait a while...those generically look better
As I wrote in my article about it, just adding more layers won't help, they are still, only more layers. You might have noted that there's like no one that uses many layers in clouds, not above 8 atleast. But its a discussion for another thread and another time ;)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
primaltheory
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Post by primaltheory »

Hipshot wrote:
primaltheory wrote:to do good skys, check 3d sky, and make it like, 512 layers, prepare to wait a while...those generically look better
As I wrote in my article about it, just adding more layers won't help, they are still, only more layers. You might have noted that there's like no one that uses many layers in clouds, not above 8 atleast. But its a discussion for another thread and another time ;)
you need to do the lighting too, with the fog effect, i haven't done it in a while but you can do good clouds
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
Geit
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Post by Geit »

Hipshot wrote:New sky in the works, called Tempest.
[lvlshot]http://img469.imageshack.us/img469/7006/temp26aw.jpg[/lvlshot]
That's one good looking sky :P
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pjw
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Post by pjw »

wviperw wrote:pjw: Is that 2nd shot real?
Yep. As voodoochopsticks said, it was a freak occurance, but the shot is indeed real/non-photoshopped.
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