Quake4 1.0.5.2 BETA Patch
Quake4 1.0.5.2 BETA Patch
I present to you a patch:
This will update your version to 1.0.5.2 (1.0.5.0 beta2b)
ftp://ftp.idsoftware.com/idstuff/quake4 ... _Patch.exe
This will update your version to 1.0.5.2 (1.0.5.0 beta2b)
ftp://ftp.idsoftware.com/idstuff/quake4 ... _Patch.exe
We have created a follow-up beta patch (1.0.5.2) which
addresses 2 specific issues that have been reported by
many of you. The two changes in 1.0.5.2 are:
--Fixed an issue where screenshots were turning out
completely black.
--Fixed an issue for server admins where running multiple
instances of the dedicated server was not utilizing
multiple CPUs effectively.
We have also received feedback on a number of other issues
relating to performance with specific system
configurations and other SMP functionality. We are
working to address those issues in a future update. If
you have experienced either of the bugs noted above,
please install this new beta patch
This update is required for server admins as it addresses a server
side internet game connection issue.
This update is recommended for users with dual core processors or
Intel(r) Hyper-Threading technology.
FIXES & UPDATES IN 1.0.5.2:
Internet Game Connectivity:
We have recently identified a problem with servers that are unoccupied
for very long periods of time. The problem does not immediately manifest
itself to the server admin but clients will have difficulty connecting to
such servers. This update is required for all server admins and will
not affect protocol consistency, pure server or Punkbuster functionality.
Performance Enhancement for dual core processors and Intel(r)
Hyper-Threading technology:
This update enables Quake 4 to take advantage of the Hyper-Threading
technology of Intel(r) Dual core processors. Players who have computer
systems with this processor will notice significant performance gains
in Quake 4. With the update, systems with a single core processor which
uses the Hyper-Threading technology will have a performance jump of 25%
compared to non Hyper-threaded processors. Dual core processors with
Hyper-Threading technology will see a performance increase of up to 87%.
In short, systems with this technology will see the game run much faster
than ever before.
Nothing new then.
edit: SMP enabled still gives worse performance for Hyper-Threading users.
addresses 2 specific issues that have been reported by
many of you. The two changes in 1.0.5.2 are:
--Fixed an issue where screenshots were turning out
completely black.
--Fixed an issue for server admins where running multiple
instances of the dedicated server was not utilizing
multiple CPUs effectively.
We have also received feedback on a number of other issues
relating to performance with specific system
configurations and other SMP functionality. We are
working to address those issues in a future update. If
you have experienced either of the bugs noted above,
please install this new beta patch
This update is required for server admins as it addresses a server
side internet game connection issue.
This update is recommended for users with dual core processors or
Intel(r) Hyper-Threading technology.
FIXES & UPDATES IN 1.0.5.2:
Internet Game Connectivity:
We have recently identified a problem with servers that are unoccupied
for very long periods of time. The problem does not immediately manifest
itself to the server admin but clients will have difficulty connecting to
such servers. This update is required for all server admins and will
not affect protocol consistency, pure server or Punkbuster functionality.
Performance Enhancement for dual core processors and Intel(r)
Hyper-Threading technology:
This update enables Quake 4 to take advantage of the Hyper-Threading
technology of Intel(r) Dual core processors. Players who have computer
systems with this processor will notice significant performance gains
in Quake 4. With the update, systems with a single core processor which
uses the Hyper-Threading technology will have a performance jump of 25%
compared to non Hyper-threaded processors. Dual core processors with
Hyper-Threading technology will see a performance increase of up to 87%.
In short, systems with this technology will see the game run much faster
than ever before.
Nothing new then.
edit: SMP enabled still gives worse performance for Hyper-Threading users.
Last edited by Jenny on Wed Jan 11, 2006 6:28 pm, edited 2 times in total.
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Re: the performance drops that some have seen, here's some info from the amdzone benchmark of the first beta release:
Other benchmarks I've seen:
http://www.elitebastards.com/page.php?pageid=13241
http://www.firingsquad.com/hardware/qua ... rformance/
If you see a drop and have an nvidia card, might be something to poke around at.
http://www.amdzone.com/modules.php?op=m ... 216&page=2We discussed our results with AMD and Nvidia and they began investigating as we continued our tests. A couple of days went by and our results remained the same. Then Nvidia got back to us about discovering that there was indeed a problem with their 80 series drivers from 81.84 and beyond. They believe their dual core optimizations in those drivers could be interfering with the new dual core support in Quake 4. They provided us with registry keys to add to disable dual core support in their drivers. Armed with this new information we benchmarked again. We tested again with the same hardware setup as the previous tests, and this time all testing was done manually using r_usesmp 0 and 1 to change the SMP mode on and off. Update: We have now been cleared by Nvidia to release the registry updates necessary to disable dual core support in the 80 series driver. Remember you edit your registry at your own risk.
Other benchmarks I've seen:
http://www.elitebastards.com/page.php?pageid=13241
http://www.firingsquad.com/hardware/qua ... rformance/
If you see a drop and have an nvidia card, might be something to poke around at.
In 0000 dir..
You need to create the following entries as DWORD values:
OGL_ThreadControl with a value of 0
WTD_EXECMODEL with a value of 0
OR
Enter a new key called OGL_ThreadControl and give it a value of 2.
Enter WTD_EXECMODEL and give a value of 0.
The underlined text have differenet values for same value, which is it? and also creating DWORD values could be wrong?
You need to create the following entries as DWORD values:
OGL_ThreadControl with a value of 0
WTD_EXECMODEL with a value of 0
OR
Enter a new key called OGL_ThreadControl and give it a value of 2.
Enter WTD_EXECMODEL and give a value of 0.
The underlined text have differenet values for same value, which is it? and also creating DWORD values could be wrong?
Last edited by Jenny on Wed Jan 11, 2006 8:24 pm, edited 2 times in total.
So seriously, when can we expect a real patch for this game?
Sound issues? Netcode? Autodownload? Server-Client file mismatch? Stability? rgoer? You said months ago that there was no dev-> community blackout so whats up? "Wait" or patience is not a valid response and isnt community interaction.
When is this game going to be fixed? Have you gotten the vertex code from q4max or the ambiant code from xbm?
When?
Sound issues? Netcode? Autodownload? Server-Client file mismatch? Stability? rgoer? You said months ago that there was no dev-> community blackout so whats up? "Wait" or patience is not a valid response and isnt community interaction.
When is this game going to be fixed? Have you gotten the vertex code from q4max or the ambiant code from xbm?
When?

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The FAQ we put together a few weeks ago on resolving Quake4 issues with Dual Core may help some users:
http://ucguides.savagehelp.com/Quake4/FAQ_DualCore.htm
http://ucguides.savagehelp.com/Quake4/FAQ_DualCore.htm
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- FragaGeddon
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the patch only contains optimised code to enable r_smp usage
Its a beta patch and released for 'them' to see what problems people were having with smp usage.
Some people (particularly HT users) report good fps gains, other users have had problems with it. There's a medley of payers out there using patch's 1.04, 1.05, 1.05.2 - use which ever works best for you for the time being, all servers should be configured to accept any client.
(if you do patch to 1.05* and smp makes your quake performance drop simply disable it for the timebeing. - on my system it has problems running alongside the nvidia drivers)
Its a beta patch and released for 'them' to see what problems people were having with smp usage.
Some people (particularly HT users) report good fps gains, other users have had problems with it. There's a medley of payers out there using patch's 1.04, 1.05, 1.05.2 - use which ever works best for you for the time being, all servers should be configured to accept any client.
(if you do patch to 1.05* and smp makes your quake performance drop simply disable it for the timebeing. - on my system it has problems running alongside the nvidia drivers)
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