Quake4 1.0.5.2 BETA Patch

Locked
Jenny
Posts: 144
Joined: Mon Oct 17, 2005 7:08 pm

Quake4 1.0.5.2 BETA Patch

Post by Jenny »

I present to you a patch:

This will update your version to 1.0.5.2 (1.0.5.0 beta2b)

ftp://ftp.idsoftware.com/idstuff/quake4 ... _Patch.exe
Jenny
Posts: 144
Joined: Mon Oct 17, 2005 7:08 pm

Post by Jenny »

We have created a follow-up beta patch (1.0.5.2) which
addresses 2 specific issues that have been reported by
many of you. The two changes in 1.0.5.2 are:

--Fixed an issue where screenshots were turning out
completely black.
--Fixed an issue for server admins where running multiple
instances of the dedicated server was not utilizing
multiple CPUs effectively.


We have also received feedback on a number of other issues
relating to performance with specific system
configurations and other SMP functionality. We are
working to address those issues in a future update. If
you have experienced either of the bugs noted above,
please install this new beta patch

This update is required for server admins as it addresses a server
side internet game connection issue.

This update is recommended for users with dual core processors or
Intel(r) Hyper-Threading technology.


FIXES & UPDATES IN 1.0.5.2:

Internet Game Connectivity:
We have recently identified a problem with servers that are unoccupied
for very long periods of time. The problem does not immediately manifest
itself to the server admin but clients will have difficulty connecting to
such servers. This update is required for all server admins and will
not affect protocol consistency, pure server or Punkbuster functionality.

Performance Enhancement for dual core processors and Intel(r)
Hyper-Threading technology:
This update enables Quake 4 to take advantage of the Hyper-Threading
technology of Intel(r) Dual core processors. Players who have computer
systems with this processor will notice significant performance gains
in Quake 4. With the update, systems with a single core processor which
uses the Hyper-Threading technology will have a performance jump of 25%
compared to non Hyper-threaded processors. Dual core processors with
Hyper-Threading technology will see a performance increase of up to 87%.
In short, systems with this technology will see the game run much faster
than ever before.


Nothing new then.

edit: SMP enabled still gives worse performance for Hyper-Threading users.
Last edited by Jenny on Wed Jan 11, 2006 6:28 pm, edited 2 times in total.
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

:icon29:
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

F*cking Intel commercial. :mad: :puke: And a bad one at that. 87 percent my ass...
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

well all credit to jenny for being first past the post i guess :icon14:


As for the patch, still waiting ....
Robcq
Posts: 47
Joined: Sat Oct 29, 2005 9:13 pm

Post by Robcq »

This update is required for server admins as it addresses a server
side internet game connection issue.
Before i update my server, will this keep people off the server who does not have the update?

It seems that this patch is centered around intel cpus, I have a amd fx-53, does this help amd's?
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

it probably wont as u can play on 1.0.4 servers w/1.0.5 and vice versa
KungFuSquirrel
Posts: 56
Joined: Mon Nov 07, 2005 2:12 pm

Post by KungFuSquirrel »

Re: the performance drops that some have seen, here's some info from the amdzone benchmark of the first beta release:
We discussed our results with AMD and Nvidia and they began investigating as we continued our tests. A couple of days went by and our results remained the same. Then Nvidia got back to us about discovering that there was indeed a problem with their 80 series drivers from 81.84 and beyond. They believe their dual core optimizations in those drivers could be interfering with the new dual core support in Quake 4. They provided us with registry keys to add to disable dual core support in their drivers. Armed with this new information we benchmarked again. We tested again with the same hardware setup as the previous tests, and this time all testing was done manually using r_usesmp 0 and 1 to change the SMP mode on and off. Update: We have now been cleared by Nvidia to release the registry updates necessary to disable dual core support in the 80 series driver. Remember you edit your registry at your own risk.
http://www.amdzone.com/modules.php?op=m ... 216&page=2

Other benchmarks I've seen:
http://www.elitebastards.com/page.php?pageid=13241
http://www.firingsquad.com/hardware/qua ... rformance/

If you see a drop and have an nvidia card, might be something to poke around at.
Jenny
Posts: 144
Joined: Mon Oct 17, 2005 7:08 pm

Post by Jenny »

In 0000 dir..



You need to create the following entries as DWORD values:

OGL_ThreadControl with a value of 0

WTD_EXECMODEL with a value of 0


OR

Enter a new key called OGL_ThreadControl and give it a value of 2.

Enter WTD_EXECMODEL and give a value of 0.



The underlined text have differenet values for same value, which is it? and also creating DWORD values could be wrong?
Last edited by Jenny on Wed Jan 11, 2006 8:24 pm, edited 2 times in total.
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

So seriously, when can we expect a real patch for this game?

Sound issues? Netcode? Autodownload? Server-Client file mismatch? Stability? rgoer? You said months ago that there was no dev-> community blackout so whats up? "Wait" or patience is not a valid response and isnt community interaction.

When is this game going to be fixed? Have you gotten the vertex code from q4max or the ambiant code from xbm?

When? :tear:
User avatar
MKJ
Posts: 32581
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

i thought the previous beta patch (the one before the retail patch) already had that HT boost.. does that mean the retail patch didnt ?
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
MidnightQ4
Posts: 520
Joined: Tue Oct 18, 2005 7:59 pm

Post by MidnightQ4 »

Sounds like all this patch adds is a fix for black screenshots. All attention should be placed immediately on fixing the lack of auto download functionality. The rest can come later. There is no need to address performance tweaks when such base functionality is not there.
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

No kidding. Enough of these beta patches for our beta game...
Requ!em
Posts: 62
Joined: Wed Mar 08, 2000 8:00 am

Post by Requ!em »

The FAQ we put together a few weeks ago on resolving Quake4 issues with Dual Core may help some users:

http://ucguides.savagehelp.com/Quake4/FAQ_DualCore.htm
Jenny
Posts: 144
Joined: Mon Oct 17, 2005 7:08 pm

Post by Jenny »

Worst Q4 patch so far. heck, it only fixes 2 small things. Was it worth releasing this patch. , no.

This patch is just a way to delay Q4's first non-retard patch.
MidnightQ4
Posts: 520
Joined: Tue Oct 18, 2005 7:59 pm

Post by MidnightQ4 »

ya I'm pretty much playing UT2k4 again till Q4 gets it's shit together. I can't believe they still have not released a download fix. Appauling.
User avatar
FragaGeddon
Posts: 3229
Joined: Sun Sep 17, 2000 7:00 am

Post by FragaGeddon »

So have people updated to this patch or should I have waited?
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

the patch only contains optimised code to enable r_smp usage
Its a beta patch and released for 'them' to see what problems people were having with smp usage.
Some people (particularly HT users) report good fps gains, other users have had problems with it. There's a medley of payers out there using patch's 1.04, 1.05, 1.05.2 - use which ever works best for you for the time being, all servers should be configured to accept any client.

(if you do patch to 1.05* and smp makes your quake performance drop simply disable it for the timebeing. - on my system it has problems running alongside the nvidia drivers)
Freakaloin
Posts: 10620
Joined: Tue May 07, 2002 7:00 am

Post by Freakaloin »

I'm an idiot
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Wrong thread Freakaloin. :p
Freakaloin
Posts: 10620
Joined: Tue May 07, 2002 7:00 am

Post by Freakaloin »

I'm an idiot
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
Freakaloin
Posts: 10620
Joined: Tue May 07, 2002 7:00 am

Post by Freakaloin »

I'm an idiot
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Rofl. :icon32:
Locked