how to add level goals/mission in quake 3 mod ?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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gabdab
Posts: 7
Joined: Wed Jan 11, 2006 11:39 pm

how to add level goals/mission in quake 3 mod ?

Post by gabdab »

Hi,
after looking at true combat I look for a way to implement missions in quake 3.
There is no source for true combat and I didn't find tutorials about it.
Is there a way to score points besides maybe fragging in quake ?
I don't think one could user triggers present allready to implement that ( goals) .

Any suggestion ?

Thanks,
Gab-
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Not really. It more or less needs to be hard coded. Q3 only supports DM and CTF game type variations.

There was a sample map created (I believe by skOre?) using Q3 Electronics that allowed you to have different methods of scoring using a complex set of triggers.

See here for more info:
http://www.quake3world.com/ubb/Archives ... 27037.html?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
CheapAlert
Posts: 448
Joined: Tue Mar 19, 2002 8:00 am

Post by CheapAlert »

having autism and/or adhd works

"IM GOING TO KILL XAERO BEFORE HE GETS MY MUFIN"
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
gabdab
Posts: 7
Joined: Wed Jan 11, 2006 11:39 pm

re

Post by gabdab »

Thx ppl for helping.
I've been downloading it , but I am missing shaders at tne moment I 'll check to find those .
But more or less I visualized the working.
It is very cool and usefull.
Thanks,
btw I didn't understand 'CheapAlert' post , forgive my ignorance .

Gabdab
(poor italian boy )
:icon23:
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