Hi,
after looking at true combat I look for a way to implement missions in quake 3.
There is no source for true combat and I didn't find tutorials about it.
Is there a way to score points besides maybe fragging in quake ?
I don't think one could user triggers present allready to implement that ( goals) .
Any suggestion ?
Thanks,
Gab-
how to add level goals/mission in quake 3 mod ?
Not really. It more or less needs to be hard coded. Q3 only supports DM and CTF game type variations.
There was a sample map created (I believe by skOre?) using Q3 Electronics that allowed you to have different methods of scoring using a complex set of triggers.
See here for more info:
http://www.quake3world.com/ubb/Archives ... 27037.html?
There was a sample map created (I believe by skOre?) using Q3 Electronics that allowed you to have different methods of scoring using a complex set of triggers.
See here for more info:
http://www.quake3world.com/ubb/Archives ... 27037.html?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
-
- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
re
Thx ppl for helping.
I've been downloading it , but I am missing shaders at tne moment I 'll check to find those .
But more or less I visualized the working.
It is very cool and usefull.
Thanks,
btw I didn't understand 'CheapAlert' post , forgive my ignorance .
Gabdab
(poor italian boy )
:icon23:
I've been downloading it , but I am missing shaders at tne moment I 'll check to find those .
But more or less I visualized the working.
It is very cool and usefull.
Thanks,
btw I didn't understand 'CheapAlert' post , forgive my ignorance .
Gabdab
(poor italian boy )
:icon23: