wouldnt it be sweet

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jayP.lq
Posts: 202
Joined: Tue Mar 01, 2005 8:33 pm

wouldnt it be sweet

Post by jayP.lq »

.....if someone made a mod were you could crouch-slide in Q3 :paranoid:

I know Q3 and Q4 are different animals, and I love them both.....but I swear everytime I go back and play Q3 I wish to hell I could crouch-slide and shoot rockets through teleporters.

In a perfect world OSP would be updated with a Q4 mode to it :icon32:
Oeloe
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Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Every time i play Q4 i wish i wouldn't slide when i crouch to actually slow down (when getting in position for a hard CJ). :X Also the sliding off edges and small jump height annoy me. Conclusion: i don't play Q4 enough to get used to the differences.
Fjoggs
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Post by Fjoggs »

no way. don't mess with q3..
Slasher
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Joined: Wed Nov 23, 2005 9:42 pm

Post by Slasher »

Fjoggs wrote:no way. don't mess with q3..
jayP.lq
Posts: 202
Joined: Tue Mar 01, 2005 8:33 pm

Post by jayP.lq »

Oeloe wrote:Every time i play Q4 i wish i wouldn't slide when i crouch to actually slow down (when getting in position for a hard CJ). :X Also the sliding off edges and small jump height annoy me. Conclusion: i don't play Q4 enough to get used to the differences.
thats so funny, I love the crouch slide :)

I love coming off a jump-pad and crouch sliding into a ramp jump and strafeing around a corner. I'm by no means a master at it, but it is alot of fun when you get it down somewhat.

I guess because I play Q4 more than Q3, I miss it when I cant crouch-slide in Q3.
Oeloe
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Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

I guess i haven't been able to use all the possibilities of crouch sliding, but the jump to YA on Over the Edge is almost possible with two strafe jumps and a rampjump there in the corner. I always do rampjumps like in CPMA (just a double jump) because it's more flexible than a crouch slide (which slows you down more). Sliding on the ground just seems like a bit of a gay way to increase agility (ground control instead of air control). If Raven just wouldn't have made stupid space maps, air control wouldn't be an issue. :icon26:
Last edited by Oeloe on Wed Jan 25, 2006 4:50 pm, edited 1 time in total.
jayP.lq
Posts: 202
Joined: Tue Mar 01, 2005 8:33 pm

Post by jayP.lq »

Oeloe wrote:I guess i haven't been able to use all the possibilities of crouch sliding, but the jump to YA is almost possible with two strafe jumps and a rampjump there in the corner.

which map are you talking about?
Oeloe
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Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Oops, i meant over the edge of course. :)
Runningman
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Joined: Wed Nov 09, 2005 12:59 am

Post by Runningman »

http://www.overdrivepc.com/forum/showthread.php?t=9807

if nothing happens soon this games goin in the shitter, im having tons more fun in ET lol
jester!
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Post by jester! »

I think that the community expected/wanted a new MP focused Quake, which is not what was delivered is all.

I have fun, and will keep playing until its truly dead, give it a year really before calling it finished and see where things are then. When the WT kicks up I think it should be fun to see what happens, and as long as there are groups like Q4Max and XBM working to improve on the base game, and some TIMELY patches are ever released all should be fine imo.

People find that a game is perfect for them, it happened with QW, Q2, and especially Q3/CS. People wont move on because they have invested so much time into the game and thats a shame really imo.

New games, new players, new challenges and all that. If you spend the time getting used to Q4, I atleast, have found that I like the movement more, the weapons are for the most part the same, and its a good time.

Just get the fucking patch out Raven... :icon26:
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

wow, flattery aside, I simply couldn't agree more with your synopsis jester :icon14:

I hope q4 will become popular with time, and believe the game is good enough to merit being popular.
A lot of people diss me when i claim to prefer q4 movement (far more variety) to q3, and tbh see the whole engine as the natural progression of the quake series.

Its true i am one of perhaps a few that has a rig that can actually run vq4 at good speeds, and I think that the smoothness is the reason i can actually enjoy the subtleties of q4's movement. When others catch up I am sure they will see the game in the same light.
Absolut
Posts: 54
Joined: Thu Dec 22, 2005 3:26 pm

Post by Absolut »

jester! wrote:I think that the community expected/wanted a new MP focused Quake, which is not what was delivered is all.

I have fun, and will keep playing until its truly dead, give it a year really before calling it finished and see where things are then. When the WT kicks up I think it should be fun to see what happens, and as long as there are groups like Q4Max and XBM working to improve on the base game, and some TIMELY patches are ever released all should be fine imo.

People find that a game is perfect for them, it happened with QW, Q2, and especially Q3/CS. People wont move on because they have invested so much time into the game and thats a shame really imo.

New games, new players, new challenges and all that. If you spend the time getting used to Q4, I atleast, have found that I like the movement more, the weapons are for the most part the same, and its a good time.

Just get the fucking patch out Raven... :icon26:
Well said. I agree completely.
When you gone.....you stay gone........or you be gone.
Runningman
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Joined: Wed Nov 09, 2005 12:59 am

Post by Runningman »

jester! wrote:People find that a game is perfect for them, it happened with QW, Q2, and especially Q3/CS. People wont move on because they have invested so much time into the game and thats a shame really imo.
ive only had a pc for a lil over a year and i know it blows, the fact that your blinded and cant feel any difference is most likely an example of your lack of skill. they went for "realism" and not fun, this will destroy it. unless there is a large team with alot of time to make a total conversion mod, the only game built off this engine that will be any kind of success will be ET: quakewars

and i bet you never even touched defrag to really see and feel how q3 actually is.
jester!
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Post by jester! »

Runningman wrote:
jester! wrote:People find that a game is perfect for them, it happened with QW, Q2, and especially Q3/CS. People wont move on because they have invested so much time into the game and thats a shame really imo.
ive only had a pc for a lil over a year and i know it blows, the fact that your blinded and cant feel any difference is most likely an example of your lack of skill. they went for "realism" and not fun, this will destroy it. unless there is a large team with alot of time to make a total conversion mod, the only game built off this engine that will be any kind of success will be ET: quakewars

and i bet you never even touched defrag to really see and feel how q3 actually is.
I played Q3 from a few months after release, until 2004, I went a few years where I was playing roughly 5 hours a day, I know the difference, but you can take your elitist stance all you like I dont mind. :icon26:

Q4 went for realism? Is that what your saying there? As has been said way to many times for there still to be people out there that dont know it, Q4 is based very heavily on Q3, many properties and settings are straight ports. The major difference is the scale which wasnt taken into account for several things, but realism? :shrug:

I agree that the engine is not something that was meant for a Quake type game, I have said so many times, but teams like Q4Max are fixing it up, and if Raven ever delivers a decent patch who knows what could change. Quake wars should be fun, but its not going to be something that will appeal to hardcore dm players either so whats left? Wait for UT07??

I did mess with defrag, hopping around a map isnt what Q3 was all about for me, so I dont see how it would show me what Q3 actually is any more then OSP/CPMA/RA3 would. Sure seems to have been the answer for you though...
Oeloe
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Post by Oeloe »

jester! wrote:Q4 went for realism? Is that what your saying there? As has been said way to many times for there still to be people out there that dont know it, Q4 is based very heavily on Q3, many properties and settings are straight ports. The major difference is the scale which wasnt taken into account for several things, but realism? :shrug:
I did mess with defrag, hopping around a map isnt what Q3 was all about for me, so I dont see how it would show me what Q3 actually is any more then OSP/CPMA/RA3 would. Sure seems to have been the answer for you though...
Well one could argue that Raven did go for more realism. Movement (and sounds) feels much more like a real marine would move, with a 50 kg backpack on that is... Weapon models also look less cartoony like in Q3 and more realistic (taken straight from the SP part where realism is to be expected).

Do you know any game that has as a scene as deep (number of maps and depth of concepts) and skilled as Q3 Defrag? It's all because of Q3's brilliant physics and weapons. Even the Q3 models add to it (they look good in movies), whereas the Q4 models aren't worth to even look at.
Runningman
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Joined: Wed Nov 09, 2005 12:59 am

Post by Runningman »

definately, the fun factor is completely gone. theres nothing new and honestly its a step backwards. and everyone expects the game to be highly competitive since its about to hit mainstream since the CPL was on MTV once....its gonna happen more. and this is the game thats supposed to show what pro gamers can really do??? this is junk and slow... :o but its pretty!

q4max has decided to NEVER change the physics or gameplay since they are being whipped by the CPL and not being creative whatsoever. the few conversations that arQon and i had about changing things were great, he loves and respects my ideas, but cant do it. like hes getting paid or something lol.

bottom line q4max has a goal, and i see it. raven and ID have a goal for their patch, and i sortof see it. BOTH of these arent gonna cut it, watch..... unless its some HOMGZ i have to play this patch or max update, nothings gonna happen. and when q4max is done adding all they're goodies and whatnots, there is plenty of room to add a votable physics change just like osp was and it would take no time at all to create since everything else would be finished.
but for something like that to happen it would take at least a year.... cuz this engine is damned good and packed with potential. it just takes time...like progression
Oeloe
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Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Runningman wrote:unless its some HOMGZ
LoL, haven't seen that variation yet. :p
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