importing textures

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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oxytocin
Posts: 20
Joined: Wed Oct 26, 2005 6:34 pm

importing textures

Post by oxytocin »

forgive me for such a noobie question, but for the life of me i cant figure out how to import textures into the quake4 editor. i read somewhere that i just need to make a textures folder in the q4base folder, but that dint work.

i cant seem to find any relevant information through search either so any help would be greatly appreciated.
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

You need to make a material file for textures now. Do a search here, Doom3world.org or iddevnet.com for more info. The answer is out there... just like in the X-Files...
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
PieceMaker
Posts: 899
Joined: Tue Jan 25, 2005 4:43 pm

Texture Tutorials?

Post by PieceMaker »

Tutorial List : TEXTURES @ Doom3World.org

The above is a link to the Doom3World.org forums. It's a start but
I have no experience in any texturing with Q4 at all. I just remember
messing with Doom3 when I got in a Doom3 map making mood which
didn't last long. Lol!

Hope that at least points you in the right direction.

good luck.
d3mol!t!on
Posts: 284
Joined: Thu Feb 16, 2006 3:48 pm

Post by d3mol!t!on »

As Kat said, you need a materials file, and then they will appear in the editor. Your textures will go in "q4base\textures\mytexs" (mytexs being an example, so you can put what ever you like there). Your materials file will then need to be named "mytexs.mtr", and contain what we call shaders (shaders control how textures look in game), and you can find what text must be written for shaders by opening the stock material files in the pak files that came with the game (although there is probably some shader article for the doom 3 engine out there somewhere). Anyway, that should then be located in the following folder, "q4base\materials". Now when you load up the editor and have a look at the materials tab, you should scroll down and see a folder called "mytexs", and you can then load the textures that appear in there.

[edit]I'm not sure, however, if textures create default shaders with Quake 4, as I have not tried it.
oxytocin
Posts: 20
Joined: Wed Oct 26, 2005 6:34 pm

Post by oxytocin »

thanks guys. everything loaded up after i made the material file
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