forgive me for such a noobie question, but for the life of me i cant figure out how to import textures into the quake4 editor. i read somewhere that i just need to make a textures folder in the q4base folder, but that dint work.
i cant seem to find any relevant information through search either so any help would be greatly appreciated.
importing textures
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- Posts: 899
- Joined: Tue Jan 25, 2005 4:43 pm
Texture Tutorials?
Tutorial List : TEXTURES @ Doom3World.org
The above is a link to the Doom3World.org forums. It's a start but
I have no experience in any texturing with Q4 at all. I just remember
messing with Doom3 when I got in a Doom3 map making mood which
didn't last long. Lol!
Hope that at least points you in the right direction.
good luck.
The above is a link to the Doom3World.org forums. It's a start but
I have no experience in any texturing with Q4 at all. I just remember
messing with Doom3 when I got in a Doom3 map making mood which
didn't last long. Lol!
Hope that at least points you in the right direction.
good luck.
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- Posts: 284
- Joined: Thu Feb 16, 2006 3:48 pm
As Kat said, you need a materials file, and then they will appear in the editor. Your textures will go in "q4base\textures\mytexs" (mytexs being an example, so you can put what ever you like there). Your materials file will then need to be named "mytexs.mtr", and contain what we call shaders (shaders control how textures look in game), and you can find what text must be written for shaders by opening the stock material files in the pak files that came with the game (although there is probably some shader article for the doom 3 engine out there somewhere). Anyway, that should then be located in the following folder, "q4base\materials". Now when you load up the editor and have a look at the materials tab, you should scroll down and see a folder called "mytexs", and you can then load the textures that appear in there.
[edit]I'm not sure, however, if textures create default shaders with Quake 4, as I have not tried it.
[edit]I'm not sure, however, if textures create default shaders with Quake 4, as I have not tried it.