Flashlight and Shadows

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iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Flashlight and Shadows

Post by iluvquake4 »

I noticed in Quake 4 the flashlight doesn't cause objects to cast shadows as it did in Doom 3. Is this normal or do I need to change some settings?

Thank you. :icon31:
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

It does some times. I thought there was a fix or something...
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Requ!em
Posts: 62
Joined: Wed Mar 08, 2000 8:00 am

Post by Requ!em »

Flashlight shadows are cast in Ultra Mode only, add the following to your config:

seta com_machineSpec "3"
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Yep, works in ultra mode.

Thank you. :icon31:
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Is ultra mode meant to be ran with 512mb vram or was that only for Doom 3?
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

iluvquake4 wrote:Is ultra mode meant to be ran with 512mb vram or was that only for Doom 3?
Just try to set it to ultra in Q4. It will warn you that you need 512 MB.
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Interesting. I'm getting 60 fps constant in SP ultra and I only have 256mb VRAM. I wonder if it's because I have 2 gigs system RAM. :confused:
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